
RENEWAL / ITEMS
Fancy Feather Hat [1]
#19296Armor
Classical_Fhat
Item stats
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Fancy Feather Hat description & effects
A small hat with a very impressive leather quality.
Chic coloring gives off a grown-up look.
ATK + 15 per 2 refine rate.
If refine rate is 7 or higher, increases long range physical damage by 7%.
If refine rate is 9 or higher, ATK + 5%, ASPD + 1.
If refine rate is 11 or higher, adds an additional long range physical damage by 5%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).
When equipped with Nidhoggur's Shadow Garb [1], increase Arrow Storm damage by 12% per 2 refine rate of garment.
When equipped with Leather of Tendrilion [1], increase Severe Rainstorm damage by 7% per 2 refine rate of garment.
When equipped with Ancient Cape [1], increase Triangle Shot damage by 15% per 2 refine rate of garment.
Class: Headgear Upper
Defense: 70
Weight: 70
Requires Level: 1
Usable By: All Jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
if (.@r>=7) {
bonus bLongAtkRate,7;
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus bAspd,1;
}
if (.@r>=11) {
bonus bLongAtkRate,5;
}
if (.@r>=10) {
bonus bFixedCast,-100*(min((.@r-10),15)/1);
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r_garment/2);
Set 2
Set effect
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r_garment/2);
Set 3
Set effect
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",7*(.@r_garment/2);
Set 4
Set effect
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r_garment/2);








