Game version
Book of Soyga artwork from Ragnarok Online
RENEWAL / ITEMS

Book of Soyga [1]

#19326Armor

Book_of_Soyga

Item stats

Slots
1
Weight
100
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
90+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Book of Soyga description & effects

A magic book with great information. The contents are only deciphered while placing the book upon your head. Class: Headgear Position: Upper Defense: 0 Weight: 100 Requires Level: 90 Usable By: All Jobs Set Bonus Anopheles Card Book of Soyga Increases the experience given from Insect race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Insect race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Insect race monsters by an additional 5%. Set Bonus Armeyer Dinze Card Book of Soyga Increases the experience given from Fish race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Fish race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Fish race monsters by an additional 5%. Set Bonus Baroness of Retribution Card Book of Soyga Increases the experience given from Angel race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Angel race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Angel race monsters by an additional 5%. Set Bonus Book of Soyga Cloud Hermit Card Increases the experience given from Plant race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Plant race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Plant race monsters by an additional 5%. Set Bonus Book of Soyga Dragon Egg Card Increases the experience given from Dragon race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Dragon race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Dragon race monsters by an additional 5%. Set Bonus Book of Soyga Grove Card Increases the experience given from Formless race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Formless race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Formless race monsters by an additional 5%. Set Bonus Book of Soyga Orc Archer Card Increases the experience given from Demi-Human race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Demi-Human race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Demi-Human race monsters by an additional 5%. Set Bonus Book of Soyga Raydric Archer Card Increases the experience given from Demon race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Demon race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Demon race monsters by an additional 5%. Set Bonus Book of Soyga Stem Worm Card Increases the experience given from Brute race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Brute race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Brute race monsters by an additional 5%. Set Bonus Book of Soyga Wraith Card Increases the experience given from Undead race monsters by 5%. If Book of Soyga upgrade level is +6 or higher, Increases the experience given from Undead race monsters by an additional 5%. If Book of Soyga upgrade level is +8 or higher, Increases the experience given from Undead race monsters by an additional 5%.
TRY IT ON

See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

Build an outfit with this item

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 6) {
   bonus2 bExpAddRace,RC_Demon,5;
   if (.@r >= 8) {
      bonus2 bExpAddRace,RC_Demon,5;
   }
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 6) {
   bonus2 bExpAddRace,RC_Undead,5;
   if (.@r >= 8) {
      bonus2 bExpAddRace,RC_Undead,5;
   }
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 6) {
   bonus2 bExpAddRace,RC_Brute,5;
   if (.@r >= 8) {
      bonus2 bExpAddRace,RC_Brute,5;
   }
}

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 6) {
   bonus2 bExpAddRace,RC_DemiHuman,5;
   if (.@r >= 8) {
      bonus2 bExpAddRace,RC_DemiHuman,5;
   }
}

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 6) {
   bonus2 bExpAddRace,RC_Plant,5;
   if (.@r >= 8) {
      bonus2 bExpAddRace,RC_Plant,5;
   }
}

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 6) {
   bonus2 bExpAddRace,RC_Insect,5;
   if (.@r >= 8) {
      bonus2 bExpAddRace,RC_Insect,5;
   }
}

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 6) {
   bonus2 bExpAddRace,RC_Fish,5;
   if (.@r >= 8) {
      bonus2 bExpAddRace,RC_Fish,5;
   }
}

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 6) {
   bonus2 bExpAddRace,RC_Formless,5;
   if (.@r >= 8) {
      bonus2 bExpAddRace,RC_Formless,5;
   }
}

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 6) {
   bonus2 bExpAddRace,RC_Dragon,5;
   if (.@r >= 8) {
      bonus2 bExpAddRace,RC_Dragon,5;
   }
}

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 6) {
   bonus2 bExpAddRace,RC_Angel,5;
   if (.@r >= 8) {
      bonus2 bExpAddRace,RC_Angel,5;
   }
}
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