
RENEWAL / ITEMS
Book of Soyga [1]
#19326Armor
Book_of_Soyga
Item stats
- Slots
- 1
- Weight
- 100
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 90+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Book of Soyga description & effects
A magic book with great information. The contents are only deciphered while placing the book upon your head.
Class: Headgear
Position: Upper
Defense: 0
Weight: 100
Requires Level: 90
Usable By: All Jobs
Set Bonus
Anopheles Card
Book of Soyga
Increases the experience given from Insect race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Insect race monsters by an additional 5%.
Set Bonus
Armeyer Dinze Card
Book of Soyga
Increases the experience given from Fish race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Fish race monsters by an additional 5%.
Set Bonus
Baroness of Retribution Card
Book of Soyga
Increases the experience given from Angel race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Angel race monsters by an additional 5%.
Set Bonus
Book of Soyga
Cloud Hermit Card
Increases the experience given from Plant race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Plant race monsters by an additional 5%.
Set Bonus
Book of Soyga
Dragon Egg Card
Increases the experience given from Dragon race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Dragon race monsters by an additional 5%.
Set Bonus
Book of Soyga
Grove Card
Increases the experience given from Formless race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Formless race monsters by an additional 5%.
Set Bonus
Book of Soyga
Orc Archer Card
Increases the experience given from Demi-Human race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Demi-Human race monsters by an additional 5%.
Set Bonus
Book of Soyga
Raydric Archer Card
Increases the experience given from Demon race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Demon race monsters by an additional 5%.
Set Bonus
Book of Soyga
Stem Worm Card
Increases the experience given from Brute race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Brute race monsters by an additional 5%.
Set Bonus
Book of Soyga
Wraith Card
Increases the experience given from Undead race monsters by 5%.
If Book of Soyga upgrade level is +6 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
If Book of Soyga upgrade level is +8 or higher,
Increases the experience given from Undead race monsters by an additional 5%.
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 6) {
bonus2 bExpAddRace,RC_Demon,5;
if (.@r >= 8) {
bonus2 bExpAddRace,RC_Demon,5;
}
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 6) {
bonus2 bExpAddRace,RC_Undead,5;
if (.@r >= 8) {
bonus2 bExpAddRace,RC_Undead,5;
}
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 6) {
bonus2 bExpAddRace,RC_Brute,5;
if (.@r >= 8) {
bonus2 bExpAddRace,RC_Brute,5;
}
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 6) {
bonus2 bExpAddRace,RC_DemiHuman,5;
if (.@r >= 8) {
bonus2 bExpAddRace,RC_DemiHuman,5;
}
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 6) {
bonus2 bExpAddRace,RC_Plant,5;
if (.@r >= 8) {
bonus2 bExpAddRace,RC_Plant,5;
}
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 6) {
bonus2 bExpAddRace,RC_Insect,5;
if (.@r >= 8) {
bonus2 bExpAddRace,RC_Insect,5;
}
}
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 6) {
bonus2 bExpAddRace,RC_Fish,5;
if (.@r >= 8) {
bonus2 bExpAddRace,RC_Fish,5;
}
}
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 6) {
bonus2 bExpAddRace,RC_Formless,5;
if (.@r >= 8) {
bonus2 bExpAddRace,RC_Formless,5;
}
}
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 6) {
bonus2 bExpAddRace,RC_Dragon,5;
if (.@r >= 8) {
bonus2 bExpAddRace,RC_Dragon,5;
}
}
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 6) {
bonus2 bExpAddRace,RC_Angel,5;
if (.@r >= 8) {
bonus2 bExpAddRace,RC_Angel,5;
}
}



