
RENEWAL / ITEMS
King Of Spirit Circlet
#19426Armor
King_Of_Spirit_Circlet
Item stats
- DEF
- 12
- Weight
- 60
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
King Of Spirit Circlet description & effects
The power of the king of the spirits was put in this jeweled circlet.
Class: Headgear
Position: Upper
Defense: 12
Weight: 60
Requires Level: 100
Usable By: All Jobs
Mdef + 15
Reduces the global delay of skills by 10%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by 10%.
If Warmer is level 5,
Reduces the cooldown of Earth Grave by 1 second
Reduces the cooldown of Diamond Dust by 1 second.
Reduces the cooldown of Varetyr Spear by 1 second.
If Elemental Shield is level 5,
Increases magical damage on boss monsters by 25%.
For every level of Spirit Sympathy known,
Reduces the variable casting time of skills by 6%.
Reduces the fixed casting time of skills by 7% per upgrade level of the item up to a maximum upgrade level of 10.
If upgrade level is +7 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 15%.
If upgrade level is +9 or higher,
Reduces the global delay of skills by an additional 5%.
Increases the skill damage bonus of Earth Grave and Diamond Dust by an additional 25%.
If upgrade level is +10 or higher,
Bypass 100% of hard magic defense of All race targets when performing a magical attack.
Item effect script
.@r = getrefine();
bonus bMdef,15;
bonus bFixedCastrate,-7*.@r;
bonus bDelayrate,-10;
bonus2 bSkillAtk,"SO_EARTHGRAVE",10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",10;
bonus bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_WARMER") >= 5) {
bonus2 bSkillCooldown,"SO_EARTHGRAVE",-1000;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
}
if (getskilllv("SO_ELEMENTAL_SHIELD") >= 5)
bonus2 bMagicAddClass,Class_Boss,25;
if (.@r>=7) {
bonus2 bSkillAtk,"SO_EARTHGRAVE",15;
bonus2 bSkillAtk,"SO_DIAMONDDUST",15;
bonus bDelayrate,-5;
}
if (.@r>=9) {
bonus bDelayrate,-5;
bonus2 bSkillAtk,"SO_EARTHGRAVE",25;
bonus2 bSkillAtk,"SO_DIAMONDDUST",25;
}
if (.@r>=10)
bonus2 bIgnoreMdefRaceRate,RC_All,100;
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