
RENEWAL / ITEMS
Star Eyepatch [1]
#19444Armor
Star_Eyepatch_JP_
Item stats
- DEF
- 200
- Slots
- 1
- Weight
- 30
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 99+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Star Eyepatch description & effects
An eye patch containing the great power of an Orc, who became a hero.
Class: Headgear
Defense: 200
Weight: 30
Requires Level: 99
Usable By: All Jobs
Increases resistance to Stun by 30%.
If equipped with [Orc Hero Card] and Base LV is 99 or lower:
For every 10 base VIT, ATK +10 and MATK +10.
For every 10 base LUK, VIT +1 and LUK +1.
If equipped with [Orc Hero Card] and Base LV is 100 or higher:
For every 10 base VIT, ATK +15 and MATK +15.
For every 10 base LUK, VIT +1 and LUK +1.
Item effect script
bonus bVit,3;
bonus2 bResEff,Eff_Stun,3000;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
if (BaseLevel >= 100) {
bonus bBaseAtk,30*(readparam(bVit)/10);
bonus bMatk,30*(readparam(bVit)/10);
bonus bVit,3*(readparam(bLuk)/10);
bonus bLuk,3*(readparam(bLuk)/10);
}
else if (BaseLevel <= 99) {
bonus bBaseAtk,10*(readparam(bVit)/10);
bonus bMatk,10*(readparam(bVit)/10);
bonus bVit,readparam(bLuk)/10;
bonus bLuk,readparam(bLuk)/10;
}
Set 2
Set effect
.@vit = readparam(bVit);
.@luk = readparam(bVit);
if (BaseLevel >= 100) {
bonus bBaseAtk,10*(.@vit/10);
bonus bMatk,10*(.@vit/10);
bonus bVit,.@luk/10;
bonus bLuk,.@luk/10;
}
else if (BaseLevel <= 99) {
bonus bBaseAtk,3*(.@vit/10);
bonus bMatk,3*(.@vit/10);
bonus bVit,.@luk/20;
bonus bLuk,.@luk/20;
}


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