Game version
Battle Cape artwork from Ragnarok Online
RENEWAL / ITEMS

Battle Cape

#20719Armor

BF_Hood

Item stats

DEF
25
Weight
0
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
99+
Jobs
Knight, Wizard, Hunter, Priest, Alchemist, Blacksmith, Assassin, Crusader, Sage, Bard Dancer, Monk, Rogue
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bMaxHPrate,3;
bonus bMagicDamageReturn,3;
bonus2 bSubEle,Ele_All,.@r/2;

Equipment sets

Set 1

Set effect

bonus4 bAutoSpellOnSkill,"GC_DARKILLUSION","GC_CLOAKINGEXCEED",getskilllv("GC_CLOAKINGEXCEED"),1000;
bonus bAtkRate,readparam(bAgi)/10;

Set 2

Set effect

bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bStr)>=110)
   bonus2 bAddRace,RC_All,10;
if (readparam(bAgi)>=90)
   autobonus3 "{ bonus2 bAddRace,RC_All,5; bonus bNoWalkDelay; }",1000,15000,"GC_HALLUCINATIONWALK";

Set 3

Set effect

if (readparam(bAgi)>=90) {
   bonus3 bAutoSpellWhenHit,"RA_WUGBITE",getskilllv("RA_WUGBITE"),100;
   bonus2 bSkillAtk,"RA_WUGBITE",20;
}

Set 4

Set effect

bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bDex)>=110)
   autobonus3 "{ bonus bCritAtkRate,50; }",1000,60000,"RA_FEARBREEZE";
/*Unknown Duration*/

Set 5

Set effect

bonus2 bSkillAtk,"LG_EXEEDBREAK",5*(readparam(bStr)/10);
bonus2 bSkillAtk,"LG_PINPOINTATTACK",5*(readparam(bStr)/10);

Set 6

Set effect

bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"LG_OVERBRAND",5*(readparam(bAgi)/10);
if (readparam(bVit)>=100)
   bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,5;

Set 7

Set effect

if (readparam(bVit)>=100) {
   bonus3 bAutoSpellWhenHit,"PR_KYRIE",1,5;
   autobonus3 "{ bonus bMatkRate,20; }",500,300000,"RK_ENCHANTBLADE";
}

Set 8

Set effect

bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(readparam(bStr)/10);
bonus3 bAutoSpellWhenHit,"RK_MILLENNIUMSHIELD",1,10;

Set 9

Set effect

bonus2 bSkillAtk,"NC_AXETORNADO",5*(readparam(bVit)/10);
if (readparam(bInt)>=100) {
   bonus2 bSkillAtk,"NC_COLDSLOWER",10;
   bonus2 bSkillAtk,"NC_FLAMELAUNCHER",10;
}

Set 10

Set effect

if (readparam(bDex)>=90) {
   bonus bDelayrate,-10;
   bonus2 bSubRace,RC_DemiHuman,10;
   bonus2 bSubRace,RC_Player_Human,10;
   bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-60000;
}

Set 11

Set effect

if (readparam(bInt)>=100)
   bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","ST_FULLSTRIP",5,1000;

Set 12

Set effect

bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus4 bAutoSpellOnSkill,"SC_SHADOWFORM","SC_STRIPACCESSARY",5,1000;

Set 13

Set effect

if (readparam(bDex)>=100) {
   bonus bNoCastCancel;
   bonus2 bSkillAtk,"SR_SKYNETBLOW",10;
}

Set 14

Set effect

bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillCooldown,"SR_RAISINGDRAGON",-5000;
bonus2 bSkillAtk,"SR_GATEOFHELL",10;

Set 15

Set effect

bonus2 bSkillHeal,"AL_HEAL",5;
bonus2 bSkillHeal,"AB_HIGHNESSHEAL",5;
bonus2 bSkillHeal,"AB_CHEAL",5;
if (readparam(bInt)>=100)
   bonus bUseSPrate,-5;

Set 16

Set effect

bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
skill "ALL_ODINS_POWER",1;
if (readparam(bDex)>=110) {
   bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000;
   bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000;
   bonus2 bSkillCooldown,"AB_CLEARANCE",-3000;
}

Set 17

Set effect

if (readparam(bInt)>=100)
   bonus bNoCastCancel;
if (readparam(bDex)>=100)
   bonus bVariableCastrate,-10;

Set 18

Set effect

bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus bMatkRate,10;
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-5000;
if (readparam(bInt)>=110)
   bonus bFixedCastrate,-10;

Set 19

Set effect

bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
if (readparam(bDex)>=100)
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (readparam(bInt)>=110)
   bonus bNoCastCancel;

Set 20

Set effect

bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
if (readparam(bVit)>=110)
   bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,5;
if (readparam(bDex)>=110) {
   bonus2 bSkillAtk,"WM_REVERBERATION",10;
   autobonus3 "{ bonus bFlee2,50; }",1000,5000,"BA_POEMBRAGI";
   autobonus3 "{ bonus bFlee2,50; }",1000,5000,"DC_DONTFORGETME";
   autobonus3 "{ bonus bFlee2,50; }",1000,5000,"WM_LULLABY_DEEPSLEEP";
}

Set 21

Set effect

bonus2 bSkillAtk,"GN_CART_TORNADO",10;
if (readparam(bInt)>=100)
   bonus2 bSkillAtk,"GN_BLOOD_SUCKER",10;

Set 22

Set effect

bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSkillAtk,"GN_CARTCANNON",20+(readparam(bInt)/10);
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