
RENEWAL / ITEMS
Enforcer Cape [1]
#20800Armor
Enforcer_cape
TypeArmor
Equipment positionGarment
GenderBoth
Weight30
Buy price20 z
Sell price10 z
DEF18
Slots1
Required level100
Armor level1
Description
This blood soaked cape releases a terrible aura.
Class: Garment
Defense: 18
Weight: 30
Required Level: 100
Required Jobs: All Jobs
Mdef + 10
Reduces the cast delay of skills by 5%.
If Grimtooth is at maximum level,
Increases the damage of Grimtooth by 50%.
If upgrade level is +7 or higher,
Reduces the cast delay of skills by an additional 3%.
Increases the damage of Grimtooth by an additional 1% for every base level.
If upgrade level is +9 or higher,
Max SP + 5%
Reduces the cast delay of skills by an additional 3%.
Guillotine Cross Bonus
Max HP + 15%
Reduces damage taken from long-ranged attacks by 20%.
If upgrade level is +7 or higher,
Additional Max HP + 5%
Reduces damage taken from long-ranged attacks by an additional 15%.
Set Bonus
Enforcer Cape
Horn Card
Disables the following effects of Horn Card, Reduces damage taken from long-ranged attacks by 35%.
Set Bonus
Enforcer Cape
Imuke Upper Shield
Disables the following effects of Imuke Upper Shield, Reduces damage taken from long-ranged attacks by 35%.
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Garment
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bMdef,10;
if (getskilllv("AS_GRIMTOOTH") == 5) {
bonus2 bSkillAtk,"AS_GRIMTOOTH",50;
}
if (getskilllv("GC_CROSSIMPACT") == 5) {
bonus2 bSkillAtk,"GC_CROSSIMPACT",5;
}
if (getskilllv("ASC_BREAKER") == 10) {
bonus2 bSkillAtk,"ASC_BREAKER",50;
}
if (.@r>=7) {
.@delay += 3;
bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel;
bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel/3;
bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/30;
}
if (.@r>=9) {
.@delay += 3;
bonus bMaxSPrate,5;
}
bonus bDelayrate,-.@delay;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
if (.@r >= 7) {
bonus bMaxHPrate,20;
bonus bLongAtkDef,35;
}
else {
bonus bMaxHPrate,15;
bonus bLongAtkDef,20;
}
}