Game version
Seraphim Robe artwork from Ragnarok Online
RENEWAL / ITEMS

Seraphim Robe [1]

#20815Armor

SeraphimRobe

Item stats

DEF
18
Slots
1
Weight
30
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
1+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Seraphim Robe description & effects

A muffler worn by a rebellious priest who betrayed the gods. Class: Garment Defense: 18 Weight: 30 Required Level: 90 Required Jobs: All Jobs Max HP + 10% Increases the damage of Neutral property magical attacks on targets by 5%. Increases damage taken from Holy property attacks by 3% per level of Faith known. If upgrade level is +7 or higher, Increases the damage of Neutral property magical attacks on targets by an additional 10%. Reduces damage taken from Holy and Shadow property attacks by 20%. If upgrade level is +9 or higher, Increases the damage of Neutral property magical attacks on targets by an additional 10%. Reduces damage taken from Holy and Shadow property attacks by an additional 20%.
Item effect script
bonus bMaxHPrate,10;
bonus2 bMagicAtkEle,Ele_Neutral,5;
.@r = getrefine();
.@s = getskilllv("CR_TRUST");
if (.@r > 6) {
   bonus2 bSubEle,Ele_Dark,20;
   bonus2 bSubEle,Ele_Holy,20;
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
if (.@r > 8) {
   bonus2 bSubEle,Ele_Dark,10;
   bonus2 bSubEle,Ele_Holy,10;
   bonus bVariableCastrate,-5;
}
if (.@s > 0) {
   bonus2 bSubEle,Ele_Holy,-.@s*3;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST"));
bonus2 bSubEle,Ele_Dark,30;
bonus bFixedCastrate,-50;
if (.@r > 8)
   .@val = 20;
else if (.@r > 6)
   .@val = 10;
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Neutral,.@val;
bonus2 bMagicAtkEle,Ele_Dark,.@val;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST"));
bonus2 bSubEle,Ele_Dark,30;
bonus bFixedCastrate,-50;
if (.@r > 8)
   .@val = 20;
else if (.@r > 6)
   .@val = 10;
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Neutral,.@val;
bonus2 bMagicAtkEle,Ele_Dark,.@val;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR");
bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION");
if (.@r > 8)
   .@val = 2;
else if (.@r > 6)
   .@val = 1;
bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val;
bonus2 bMagicAddRace,RC_DemiHuman,20*.@val;
bonus2 bMagicAddRace,RC_Player_Human,20*.@val;

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR");
bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION");
if (.@r > 8)
   .@val = 2;
else if (.@r > 6)
   .@val = 1;
bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val;
bonus2 bMagicAddRace,RC_DemiHuman,20*.@val;
bonus2 bMagicAddRace,RC_Player_Human,20*.@val;
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