Game version
Yoichi's Shawl artwork from Ragnarok Online
RENEWAL / ITEMS

Yoichi's Shawl [1]

#20816Armor

Yoichi_Muffler

TypeArmor
Equipment positionGarment
GenderBoth
Weight30
Buy price0 z
Sell price0 z
DEF18
Slots1
Required level100
Armor level1

Description

A muffler that a bow master has loved. I think I can see clearly what's far away. ASPD+5% Increase damage of Sharp Shooting by 60% when its Lv5. Increase damage of Blitz Beat by 15% when its Lv5. Increase damage of Aimed Bolt by 5% when its Lv10. When refine rate is +7 or higher, increase attack speed by 3% Increase damage of Sharp Shooting by 1% per 3 additional BaseLv. Increase damage of Blitz Beat by 1% per 5 additional BaseLv. Increase damage of Aimed Bolt by 1% per 30 additional BaseLv. When refine rate is +9 or higher, MaxSP +5%, reduce delay after attack by 3%. When equipped by Ranger, MaxHP + 15%, reduce incoming ranged damage by 20%. When equipped by Ranger and refine rate is +7 or higher, additional MaxHP +5%, reduce incoming ranged damage by additional 15%. Set Malus When equipped by Ranger with Imuke upper Shield, increase incoming ranged damage by 35%. Set Malus When equipped by Ranger with Horn Card, reduce incoming ranged damage by additional 35%. Type : Garment Defense : 18 Weight : 30 Required level : 100 Class : All

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Garment
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
bonus bMdef,10;
bonus bAspdRate,5;
if (getskilllv("RA_AIMEDBOLT") == 10)
   bonus2 bSkillAtk,"RA_AIMEDBOLT",5;
if (getskilllv("SN_SHARPSHOOTING") == 5)
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",60;
if (getskilllv("HT_BLITZBEAT") == 5)
   bonus2 bSkillAtk,"HT_BLITZBEAT",15;
if (Class == Job_Ranger) {
   bonus bMaxHPrate,5;
   bonus bLongAtkDef,20;
   if (.@r>=7) {
      bonus bLongAtkDef,15;
      bonus bMaxHPrate,5;
   }
}
if (.@r>=7) {
   bonus bAspdRate,3;
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",(BaseLevel/3);
   bonus2 bSkillAtk,"HT_BLITZBEAT",(BaseLevel/5);
   bonus2 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/30);
}
if (.@r>=9) {
   bonus bAspdRate,3;
   bonus bMaxSPrate,5;
}
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