
RENEWAL / ITEMS
Prism Rangers Scarf
#20931Armor
Rainbow_Scarf_Jp
TypeArmor
Equipment positionGarment
GenderBoth
Weight30
Buy price20 z
Sell price10 z
DEF12
Required level100
Armor level1
Description
Scarf emitting rainbow light. You can feel power of 4 elements.
Class: Garment
Defense: 12
Weight: 30
Requires Level: 100
Usable By: All Jobs
Max HP + 2%
Max SP + 2%
Reduces damage taken from Demi-Human race enemies by 5%.
Increases long-ranged damage on targets by 2%.
If Warg Ride is level 3,
Reduces the cooldown of No Limits by 180 seconds.
If Camouflage is level 5,
Reduces the global delay of skills by 10%.
Reduces the cooldown of Arrow Storm by 0.2 seconds.
For every level of Aimed Bolt known,
Increases long-ranged damage on targets by an additional 2%.
Increases the damage of Arrow Storm by 1%.
When Prism Rangers Scarf is unequipped,
No Limits effect is disabled.
If Prism Rangers Scarf upgrade level is +5 or higher,
Additional Max HP + 3%
Additional Max SP + 3%
Increases long-ranged damage on targets by an additional 3%.
If Prism Rangers Scarf upgrade level is +7 or higher,
Additional Max HP + 5%
Additional Max SP + 5%
Increases long-ranged damage on targets by an additional 5%.
Set Bonus
Prism Rangers Scarf
Fire Arrow
Reduces damage taken from Fire property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Crystal Arrow
Reduces damage taken from Water property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Arrow of Wind
Reduces damage taken from Wind property attacks by 75%.
Set Bonus
Prism Rangers Scarf
Stone Arrow
Reduces damage taken from Earth property attacks by 75%.
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Garment
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
- No Sell
- Yes
- No Mail
- Yes
- No Auction
- Yes
- No Guild Storage
- Yes
Item effect script
.@r = getrefine();
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r >= 7) {
.@val = 10;
} else if (.@r >= 5) {
.@val = 5;
}
else {
.@val = 2;
}
bonus bMaxHPrate,.@val;
bonus bMaxSPrate,.@val;
bonus bLongAtkRate,.@val+2*getskilllv("RA_AIMEDBOLT");
if (getskilllv("RA_WUGRIDER") == 3) {
bonus2 bSkillCooldown,"RA_UNLIMIT",-180000;
}
if (getskilllv("RA_CAMOUFLAGE") == 5) {
bonus bDelayrate,-10;
bonus2 bSkillCooldown,"RA_ARROWSTORM",-200;
}
bonus2 bSkillAtk,"RA_ARROWSTORM",getskilllv("RA_AIMEDBOLT");