
RENEWAL / ITEMS
Sunglasses [1]
#2202Armor
Sunglasses_
View Sunglasses in Pre-Renewal
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 5,000 z
- Sell price
- 2,500 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Sunglasses description & effects
Glasses with special, darkened lenses that block ultraviolet light.
Class: Headgear
Position: Middle
Defense: 0
Weight: 10
Requires Level: 1
Usable By: All Jobs
Increases resistance to Blind by 5%.
Item effect script
bonus2 bResEff,Eff_Blind,500;
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus bMaxHPrate,5*.@b;
bonus2 bAddClass,Class_All,6*.@a;
bonus bMatk,120*.@c;
bonus bCritical,5*.@a;
bonus bAspdRate,5*.@b;
bonus bVariableCastrate,-3*.@c;
bonus bCritAtkRate,10*.@a;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus bHealPower,10*.@c;
Set 2
Set effect
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus bMaxHPrate,5*.@b;
bonus2 bAddClass,Class_All,6*.@a;
bonus bMatk,120*.@c;
bonus bCritical,5*.@a;
bonus bAspdRate,5*.@b;
bonus bVariableCastrate,-3*.@c;
bonus bCritAtkRate,10*.@a;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus bHealPower,10*.@c;
Set 3
Set effect
bonus3 bAutoSpell,"SM_PROVOKE",5,2;
Set 4
Set effect
bonus3 bAutoSpell,"SM_PROVOKE",5,2;
Set 5
Set effect
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus2 bAddClass,Class_All,2*.@a;
bonus bCritical,2*.@a;
bonus bCritAtkRate,4*.@a;
bonus bMatk,40*.@c;
bonus bVariableCastrate,-.@c;
bonus bHealPower,3*.@c;
bonus bAspdRate,2*.@b;
bonus bMaxHPrate,2*.@b;
Set 6
Set effect
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
.@d = (readparam(bPow)+readparam(bCrt))/60;
.@e = (readparam(bSpl)+readparam(bCon))/60;
.@f = (readparam(bSta)+readparam(bWis))/60;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Doram,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
bonus2 bAddClass,Class_All,5*.@a;
bonus bCritical,5*.@a;
bonus bCritAtkRate,15*.@a;
bonus bMatk,150*.@c;
bonus bFixedCast,-((100*.@c)+(100*.@e));
bonus bHealPower,10*.@c;
bonus bAspdRate,7*.@b;
bonus bMaxHPrate,7*.@b;
bonus bBaseAtk,120*.@d;
bonus bCRate,7*.@d;
bonus2 bMagicAddClass,Class_All,7*.@e;
bonus bShortAtkRate,15*.@f;
bonus bLongAtkRate,15*.@f;
bonus2 bMagicAtkEle,Ele_All,15*.@f;







