Game version
Glasses artwork from Ragnarok Online
RENEWAL / ITEMS

Glasses [1]

#2204Armor

Glasses_

Item stats

Slots
1
Weight
10
Armor level
1
Buy price
4,000 z
Sell price
2,000 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Mid)
Gender
Both
Required level
Any level
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Glasses description & effects

A pair of prescription glasses worn to compensate for defects in vision. Class: Headgear Position: Middle Defense: 0 Weight: 10 Requires Level: 1 Usable By: All Jobs
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8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus bMaxHPrate,5*.@b;
bonus2 bAddClass,Class_All,6*.@a;
bonus bMatk,120*.@c;
bonus bCritical,5*.@a;
bonus bAspdRate,5*.@b;
bonus bVariableCastrate,-3*.@c;
bonus bCritAtkRate,10*.@a;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus bHealPower,10*.@c;

Set 2

Set effect

.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus bMaxHPrate,5*.@b;
bonus2 bAddClass,Class_All,6*.@a;
bonus bMatk,120*.@c;
bonus bCritical,5*.@a;
bonus bAspdRate,5*.@b;
bonus bVariableCastrate,-3*.@c;
bonus bCritAtkRate,10*.@a;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus bHealPower,10*.@c;

Set 3

Set effect

.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus2 bAddClass,Class_All,2*.@a;
bonus bCritical,2*.@a;
bonus bCritAtkRate,4*.@a;
bonus bMatk,40*.@c;
bonus bVariableCastrate,-.@c;
bonus bHealPower,3*.@c;
bonus bAspdRate,2*.@b;
bonus bMaxHPrate,2*.@b;

Set 4

Set effect

.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
.@d = (readparam(bPow)+readparam(bCrt))/60;
.@e = (readparam(bSpl)+readparam(bCon))/60;
.@f = (readparam(bSta)+readparam(bWis))/60;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Doram,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
bonus2 bAddClass,Class_All,5*.@a;
bonus bCritical,5*.@a;
bonus bCritAtkRate,15*.@a;
bonus bMatk,150*.@c;
bonus bFixedCast,-((100*.@c)+(100*.@e));
bonus bHealPower,10*.@c;
bonus bAspdRate,7*.@b;
bonus bMaxHPrate,7*.@b;
bonus bBaseAtk,120*.@d;
bonus bCRate,7*.@d;
bonus2 bMagicAddClass,Class_All,7*.@e;
bonus bShortAtkRate,15*.@f;
bonus bLongAtkRate,15*.@f;
bonus2 bMagicAtkEle,Ele_All,15*.@f;
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