Game version
Angel Poring Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Angel Poring Boots [1]

#22101Armor

AngelPoring_Boots

Item stats

DEF
15
Slots
1
Weight
30
Armor level
1
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
1+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Angel Poring Boots description & effects

Blue shoes with a decoration of Archangeling. Depending on the type of combination Stone, an ability is added. All Stat +1 [Heal] Lv.1 Can be used. Class : Shoes Defense : 15 Weight : 30 Requires Level : 1 Usable by : All Jobs
Item effect script
bonus bAllStats,1;
skill "AL_HEAL",1;

Equipment sets

Set 1

Set effect

bonus2 bDropAddRace,RC_All,5;
bonus2 bExpAddRace,RC_All,5;
if (getequiprefinerycnt(EQI_SHOES) >= 12) {
   bonus bFixedCast,-400;
}

Set 2

Set effect

bonus2 bDropAddRace,RC_All,4;
bonus2 bExpAddRace,RC_All,4;
if (getequiprefinerycnt(EQI_SHOES) >= 12) {
   bonus bFixedCast,-400;
}

Set 3

Set effect

bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
   bonus bAtkRate,2;
}
if (.@r >= 9) {
   bonus bAtkRate,3;
}
if (.@r >= 12) {
   bonus bDelayrate,-5;
}

Set 4

Set effect

bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
   bonus bMatkRate,2;
}
if (.@r >= 9) {
   bonus bMatkRate,3;
}
if (.@r >= 12) {
   bonus bDelayrate,-5;
}

Set 5

Set effect

bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
   bonus bAspdRate,5;
}
if (.@r >= 9) {
   bonus bAspdRate,5;
}
if (.@r >= 12) {
   bonus bDelayrate,-5;
}

Set 6

Set effect

bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
   bonus2 bSubEle,Ele_Neutral,2;
}
if (.@r >= 9) {
   bonus2 bSubEle,Ele_Neutral,3;
}
if (.@r >= 12) {
   bonus bDelayrate,-5;
}

Set 7

Set effect

bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
   bonus bLongAtkRate,2;
}
if (.@r >= 9) {
   bonus bLongAtkRate,3;
}
if (.@r >= 12) {
   bonus bDelayrate,-5;
}

Set 8

Set effect

bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
   bonus bCritAtkRate,2;
}
if (.@r >= 9) {
   bonus bCritAtkRate,3;
}
if (.@r >= 12) {
   bonus bDelayrate,-5;
}
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