
RENEWAL / ITEMS
Angel Poring Boots [1]
#22101Armor
AngelPoring_Boots
Item stats
- DEF
- 15
- Slots
- 1
- Weight
- 30
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Angel Poring Boots description & effects
Blue shoes with a decoration of Archangeling.
Depending on the type of combination Stone, an ability is added.
All Stat +1
[Heal] Lv.1 Can be used.
Class : Shoes Defense : 15
Weight : 30
Requires Level : 1
Usable by : All Jobs
Item effect script
bonus bAllStats,1;
skill "AL_HEAL",1;
Equipment sets
Set 1
Set effect
bonus2 bDropAddRace,RC_All,5;
bonus2 bExpAddRace,RC_All,5;
if (getequiprefinerycnt(EQI_SHOES) >= 12) {
bonus bFixedCast,-400;
}
Set 2
Set effect
bonus2 bDropAddRace,RC_All,4;
bonus2 bExpAddRace,RC_All,4;
if (getequiprefinerycnt(EQI_SHOES) >= 12) {
bonus bFixedCast,-400;
}
Set 3
Set effect
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bAtkRate,2;
}
if (.@r >= 9) {
bonus bAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
Set 4
Set effect
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bMatkRate,2;
}
if (.@r >= 9) {
bonus bMatkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
Set 5
Set effect
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bAspdRate,5;
}
if (.@r >= 9) {
bonus bAspdRate,5;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
Set 6
Set effect
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus2 bSubEle,Ele_Neutral,2;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Neutral,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
Set 7
Set effect
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bLongAtkRate,2;
}
if (.@r >= 9) {
bonus bLongAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}
Set 8
Set effect
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
.@r = getequiprefinerycnt(EQI_SHOES);
if (.@r >= 7) {
bonus bCritAtkRate,2;
}
if (.@r >= 9) {
bonus bCritAtkRate,3;
}
if (.@r >= 12) {
bonus bDelayrate,-5;
}









