Game version
Pororoca Shoes artwork from Ragnarok Online
RENEWAL / ITEMS

Pororoca Shoes

#22104Armor

Pororoca_Shoes

Item stats

DEF
15
Weight
50
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Pororoca Shoes description & effects

They say that these shoes can control tsunamis. Class: Shoes Defense: 15 Weight: 50 Requires Level: 100 Usable By: All Jobs Max HP + 3% Max SP + 3% MATK + 2% Mdef + 15 Increases the damage of Water property magical attacks on targets by 2%. Enables Level 5 Deluge. If upgrade level is +5 or higher, Additional Max HP + 7% Additional Max SP + 7% Additional MATK + 3% Increases the damage of Water property magical attacks on targets by an additional 3%. If upgrade level is +7 or higher, Additional Max HP + 10% Additional Max SP + 10% Additional MATK + 5% Increases the damage of Water property magical attacks on targets by an additional 5%. Set Bonus La'cryma Stick [2] Pororoca Shoes Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2]. Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known. Increases the damage of Water Ball by 30% per level of Water Ball known. Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
Item effect script
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMdef,15;
bonus bMatkRate,2;
bonus2 bMagicAtkEle,Ele_Water,2;
skill "SA_DELUGE",5;
if (getrefine()>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bMatkRate,3;
   bonus2 bMagicAtkEle,Ele_Water,3;
}
if (getrefine()>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bMatkRate,5;
   bonus2 bMagicAtkEle,Ele_Water,5;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@b = getskilllv("WZ_FROSTNOVA");
.@c = getskilllv("WZ_WATERBALL");
bonus2 bMagicAtkEle,Ele_Water,4*.@r;
bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b;
bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b;
bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r);
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