
RENEWAL / ITEMS
Pororoca Shoes
#22104Armor
Pororoca_Shoes
Item stats
- DEF
- 15
- Weight
- 50
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Pororoca Shoes description & effects
They say that these shoes can control tsunamis.
Class: Shoes
Defense: 15
Weight: 50
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
MATK + 2%
Mdef + 15
Increases the damage of Water property magical attacks on targets by 2%.
Enables Level 5 Deluge.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Water property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Water property magical attacks on targets by an additional 5%.
Set Bonus
La'cryma Stick [2]
Pororoca Shoes
Increases the damage of Water property magical attacks on targets by 4% per upgrade level of La'cryma Stick [2].
Bypass 5% of hard magic defense of normal monsters and boss monsters when performing a magical attack per level of Frost Nova known.
Increases the damage of Water Ball by 30% per level of Water Ball known.
Increases the damage of Water Ball by an additional 20% per upgrade level of La'cryma Stick [2].
Item effect script
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMdef,15;
bonus bMatkRate,2;
bonus2 bMagicAtkEle,Ele_Water,2;
skill "SA_DELUGE",5;
if (getrefine()>=5) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus bMatkRate,3;
bonus2 bMagicAtkEle,Ele_Water,3;
}
if (getrefine()>=7) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMatkRate,5;
bonus2 bMagicAtkEle,Ele_Water,5;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@b = getskilllv("WZ_FROSTNOVA");
.@c = getskilllv("WZ_WATERBALL");
bonus2 bMagicAtkEle,Ele_Water,4*.@r;
bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b;
bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b;
bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r);

