
RENEWAL / ITEMS
Asteria's Boots [1]
#22167Armor
Astraea_Shoes
TypeArmor
Equipment positionFootgear
GenderBoth
Weight25
Buy price0 z
Sell price0 z
DEF25
Slots1
Required level100
Armor level1
Description
Shoes said to have been worn by a noble being in a distant land.
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All basic status + 1
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If refine level is +10 or above,
If pure STR is 100 or above, MAX HP & MAX SP +5% (If pure STR is 120 or above, +2% additionally),
If pure INT is 100 or above, Fixed cast time -30% (If pure INT is 120 or above, fixed cast time -0.5 seconds additionally),
If pure VIT is 100 or above, Damage taken from Medium size enemies -10% (If pure VIT is 120 or above, -5% additionally),
If pure AGI is 100 or above, Increases ASPD (delay after attack -8%) (If pure AGI is 120 or above, ASPD +1 additionally),
If pure DEX is 100 or above, Delay after skill -3% (If pure DEX is 120 or above, -2% additionally),
If pure LUK is 100 or above, CRIT +5 (If pure LUK is 120 or above, CRIT +2 additionally, Perfect Dodge +1).
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Type : Shoes
Def : 25
Weight : 25
Required Level : 100
Class : All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Footgear
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@str = readparam(bStr);
.@agi = readparam(bAgi);
.@vit = readparam(bVit);
.@int = readparam(bInt);
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
bonus bAllStats,1;
if(getrefine()>=10) {
if (.@str>=100) {
if (.@str>=120) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
}
else {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
}
if (.@agi>=100) {
if (.@agi>=120)
bonus bAspd,1;
else
bonus bAspdRate,8;
}
if (.@vit>=100) {
if (.@vit>=120)
bonus2 bAddSize,Size_Medium,15;
else
bonus2 bAddSize,Size_Medium,10;
}
if (.@int>=100) {
if (.@int>=120)
bonus bFixedCast,-500;
else
bonus bFixedCastrate,-30;
}
if (.@dex>=100) {
if (.@dex>=120)
bonus bDelayrate,-5;
else
bonus bDelayrate,-3;
}
if (.@luk>=100) {
if (.@luk>=120) {
bonus bCritical,7;
bonus bFlee2,1;
}
else
bonus bCritical,5;
}
}