Game version
Asteria's Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Asteria's Boots [1]

#22167Armor

Astraea_Shoes

Item stats

DEF
25
Slots
1
Weight
25
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Asteria's Boots description & effects

Shoes said to have been worn by a noble being in a distant land. ------------------------ All basic status + 1 ------------------------ If refine level is +10 or above, If pure STR is 100 or above, MAX HP & MAX SP +5% (If pure STR is 120 or above, +2% additionally), If pure INT is 100 or above, Fixed cast time -30% (If pure INT is 120 or above, fixed cast time -0.5 seconds additionally), If pure VIT is 100 or above, Damage taken from Medium size enemies -10% (If pure VIT is 120 or above, -5% additionally), If pure AGI is 100 or above, Increases ASPD (delay after attack -8%) (If pure AGI is 120 or above, ASPD +1 additionally), If pure DEX is 100 or above, Delay after skill -3% (If pure DEX is 120 or above, -2% additionally), If pure LUK is 100 or above, CRIT +5 (If pure LUK is 120 or above, CRIT +2 additionally, Perfect Dodge +1). ------------------------ Type : Shoes Def : 25 Weight : 25 Required Level : 100 Class : All Jobs
Item effect script
.@str = readparam(bStr);
.@agi = readparam(bAgi);
.@vit = readparam(bVit);
.@int = readparam(bInt);
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
bonus bAllStats,1;
if(getrefine()>=10) {
   if (.@str>=100) {
      if (.@str>=120) {
         bonus bMaxHPrate,7;
         bonus bMaxSPrate,7;
      }
      else {
         bonus bMaxHPrate,5;
         bonus bMaxSPrate,5;
      }
   }
   if (.@agi>=100) {
      if (.@agi>=120)
         bonus bAspd,1;
      else
         bonus bAspdRate,8;
   }
   if (.@vit>=100) {
      if (.@vit>=120)
         bonus2 bAddSize,Size_Medium,15;
      else
         bonus2 bAddSize,Size_Medium,10;
   }
   if (.@int>=100) {
      if (.@int>=120)
         bonus bFixedCast,-500;
      else
         bonus bFixedCastrate,-30;
   }
   if (.@dex>=100) {
      if (.@dex>=120)
         bonus bDelayrate,-5;
      else
         bonus bDelayrate,-3;
   }
   if (.@luk>=100) {
      if (.@luk>=120) {
         bonus bCritical,7;
         bonus bFlee2,1;
      }
      else
         bonus bCritical,5;
   }
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
bonus bAllStats,3;
bonus bMaxHPrate,15;
bonus2 bSubSize,Size_Medium,5;
if (.@r >= 45) {
   bonus2 bResEff,Eff_Freeze,10000;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
if (BaseClass == Job_Arch_Bishop && .@r >= 48) {
   skill "MG_ENERGYCOAT",1;
}

Set 3

Set effect

bonus bAllStats,1;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bSubRace,RC_All,10;

Set 4

Set effect

bonus bMaxHPrate,8;
bonus bMaxSPrate,8;
bonus bDelayrate,-5;

Set 5

Set effect

bonus bFlee2,10;
bonus bFixedCast,-500;
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