Game version
Frontier Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Frontier Boots [1]

#22234Armor

FrontiaBoots

Item stats

DEF
5
Slots
1
Weight
50
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Frontier Boots description & effects

ATK + 50 MATK + 50 MaxHP + 10% MaxSP + 10% When refined to 9 or higher, ATK + 50 MATK + 50 MaxHP + 10% MaxSP + 10% Class: Shoes DEF : 5 Weight: 50 Required Level : 100 Usable By: All Jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@r>=9) {
   bonus bBaseAtk,50;
   bonus bMatk,50;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}

Equipment sets

Set 1

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus bDelayrate,-20;
if (.@eq >= 7) {
   bonus2 bMagicAtkEle,Ele_Fire,.@weapon*3;
   bonus2 bMagicAtkEle,Ele_Earth,.@weapon*3;
   bonus2 bMagicAtkEle,Ele_Water,.@weapon*3;
   bonus2 bMagicAtkEle,Ele_Wind,.@weapon*3;
}

Set 2

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
if (.@eq >= 7 && .@weapon >= 7) {
   bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
   bonus2 bSubClass,Class_Boss,20;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
.@a = readparam(bInt);
bonus2 bResEff,Eff_Bleeding,10000;
bonus2 bResEff,Eff_Sleep,10000;
if (.@r >= 7) {
   bonus bAgi,6*(.@a/40);
   bonus bAspdRate,6*(.@a/40);
   if (.@a >= 120) {
      bonus bFlee,100;
      bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",50;
      bonus2 bSkillAtk,"SC_TRIANGLESHOT",50;
   }
}

Set 4

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,20;
bonus2 bSubRace,RC_Player_Doram,20;
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}
if (.@weapon >= 9) {
   bonus2 bSubClass,Class_Normal,10;
}

Set 5

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSubRace,RC_DemiHuman,10;
bonus2 bSubRace,RC_Player_Human,20;
bonus2 bSubRace,RC_Player_Doram,20;
if (.@eq >= 7 && .@weapon >= 7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}
if (.@weapon >= 9) {
   bonus2 bSubClass,Class_Normal,10;
}

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillUseSP,"NJ_KIRIKAGE",10;
if (.@r >= 7) {
   bonus2 bAddRace,RC_All,30;
   bonus bCritAtkRate,30;
}
if (.@r >= 9) {
   bonus bAspdRate,20;
   bonus bCritAtkRate,20;
}

Set 7

Set effect

.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"KO_HUUMARANKA",-300;
if (.@eq >= 7 && .@weapon >= 7) {
   bonus2 bSubClass,Class_Boss,30;
}
if (.@weapon >= 9) {
   bonus2 bSubClass,Class_Boss,20;
}
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