
RENEWAL / ITEMS
Stability Shadow Shield
#24090Shadowgear
S_Stability_Shield
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadowgear
- Equipment position
- Shadow shield
- Required level
- 1+
- Trading & storage
- No restrictions
Stability Shadow Shield description & effects
A shield worn to enhance status resistance.
Account Bound
Class: Shadow Shield
Weight: 0
Requires Level: 1
Usable By: All Jobs
Max HP + 10 per upgrade level of the item.
Def + 3
Increases resistance to Bleed, Curse, Frozen and Stun by 1% per 2 upgrade levels of the item.
Increases resistance to Blind, Silence, Sleep and Stone Curse by 1% per upgrade level of the item.
Set Bonus
Stability Shadow Shield
Unfreezing Shadow Earring
Unfreezing Shadow Pendant
Unfreezing Shadow Weapon
Def + 4
If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher,
Immune to Frozen.
Item effect script
bonus bDef,3;
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bResEff,Eff_Stun,(.@r/2)*100;
bonus2 bResEff,Eff_Freeze,(.@r/2)*100;
bonus2 bResEff,Eff_Curse,(.@r/2)*100;
bonus2 bResEff,Eff_Bleeding,(.@r/2)*100;
bonus2 bResEff,Eff_Stone,.@r*100;
bonus2 bResEff,Eff_Sleep,.@r*100;
bonus2 bResEff,Eff_Silence,.@r*100;
bonus2 bResEff,Eff_Blind,.@r*100;
Equipment sets
Set 1
Set effect
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Stone,10000;
Set 2
Set effect
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Sleep,10000;
Set 3
Set effect
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Silence,10000;
Set 4
Set effect
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
bonus2 bResEff,Eff_Blind,10000;
Set 5
Set effect
bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
bonus2 bResEff,Eff_Freeze,10000;
Set 6
Set effect
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
bonus2 bResEff,Eff_Bleeding,10000;
Set 7
Set effect
bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
bonus2 bResEff,Eff_Stun,10000;
Set 8
Set effect
bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
bonus2 bResEff,Eff_Curse,10000;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Stone,10000;
}
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Sleep,10000;
}
Set 11
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Silence,10000;
}
Set 12
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Blind,10000;
}
Set 13
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Freeze,10000;
}
Set 14
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Bleeding,10000;
}
Set 15
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Stun,10000;
}
Set 16
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bDef,50;
if (.@r >= 15) {
bonus2 bResEff,Eff_Curse,10000;
}











