Game version
Stability Shadow Shield artwork from Ragnarok Online
RENEWAL / ITEMS

Stability Shadow Shield

#24090Shadowgear

S_Stability_Shield

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadowgear
Equipment position
Shadow shield
Required level
1+
Trading & storage
No restrictions

Stability Shadow Shield description & effects

A shield worn to enhance status resistance. Account Bound Class: Shadow Shield Weight: 0 Requires Level: 1 Usable By: All Jobs Max HP + 10 per upgrade level of the item. Def + 3 Increases resistance to Bleed, Curse, Frozen and Stun by 1% per 2 upgrade levels of the item. Increases resistance to Blind, Silence, Sleep and Stone Curse by 1% per upgrade level of the item. Set Bonus Stability Shadow Shield Unfreezing Shadow Earring Unfreezing Shadow Pendant Unfreezing Shadow Weapon Def + 4 If the combined upgrade levels of Stability Shadow Shield, Unfreezing Shadow Earring, Unfreezing Shadow Pendant and Unfreezing Shadow Weapon are +30 or higher, Immune to Frozen.
Item effect script
bonus bDef,3;
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bResEff,Eff_Stun,(.@r/2)*100;
bonus2 bResEff,Eff_Freeze,(.@r/2)*100;
bonus2 bResEff,Eff_Curse,(.@r/2)*100;
bonus2 bResEff,Eff_Bleeding,(.@r/2)*100;
bonus2 bResEff,Eff_Stone,.@r*100;
bonus2 bResEff,Eff_Sleep,.@r*100;
bonus2 bResEff,Eff_Silence,.@r*100;
bonus2 bResEff,Eff_Blind,.@r*100;

Equipment sets

Set 1

Set effect

bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
   bonus2 bResEff,Eff_Stone,10000;

Set 2

Set effect

bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
   bonus2 bResEff,Eff_Sleep,10000;

Set 3

Set effect

bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
   bonus2 bResEff,Eff_Silence,10000;

Set 4

Set effect

bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20)
   bonus2 bResEff,Eff_Blind,10000;

Set 5

Set effect

bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
   bonus2 bResEff,Eff_Freeze,10000;

Set 6

Set effect

bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
   bonus2 bResEff,Eff_Bleeding,10000;

Set 7

Set effect

bonus bDef,4;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 30)
   bonus2 bResEff,Eff_Stun,10000;

Set 8

Set effect

bonus bDef,5;
if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R) >= 20)
   bonus2 bResEff,Eff_Curse,10000;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Stone,10000;
}

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Sleep,10000;
}

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Silence,10000;
}

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Blind,10000;
}

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Freeze,10000;
}

Set 14

Set effect

.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Bleeding,10000;
}

Set 15

Set effect

.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Stun,10000;
}

Set 16

Set effect

.@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bDef,50;
if (.@r >= 15) {
   bonus2 bResEff,Eff_Curse,10000;
}
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