Game version
Penetration Shadow Earring artwork from Ragnarok Online
RENEWAL / ITEMS

Penetration Shadow Earring

#24166Shadowgear

S_Penetration_Earring

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadowgear
Equipment position
Shadow right accessory
Required level
1+
Trading & storage
No restrictions

Penetration Shadow Earring description & effects

Said to protect the wearer that the sacred ring. Leads to the potential ability of the wearer. Adds 5% physical defense bypassing on all monsters. Each 2 refines increase physical defense bypassing on all monsters by 1%. Class: Shadow Earring Defense: 0 Weight: 0 Requires Level: 1 Usable By: All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2);

Equipment sets

Set 1

Set effect

bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_DemiHuman;

Set 2

Set effect

bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Demon;

Set 3

Set effect

bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
   bonus bIgnoreDefRace,RC_Brute;
   bonus bIgnoreDefRace,RC_Player_Doram;
}

Set 4

Set effect

bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Insect;

Set 5

Set effect

bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Fish;

Set 6

Set effect

bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Dragon;

Set 7

Set effect

bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Angel;

Set 8

Set effect

bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Formless;

Set 9

Set effect

bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Undead;

Set 10

Set effect

bonus bBaseAtk,5;
if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25)
   bonus bIgnoreDefRace,RC_Plant;

Set 11

Set effect

if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) {
   bonus bIgnoreDefRace,RC_DemiHuman;
}

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 54) {
   bonus2 bIgnoreDefClassRate,Class_Normal,20;
}

Set 13

Set effect

bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus bIgnoreDefRace,RC_DemiHuman;
   bonus bIgnoreDefRace,RC_Undead;
}

Set 14

Set effect

bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus bIgnoreDefRace,RC_Fish;
   bonus bIgnoreDefRace,RC_Insect;
}

Set 15

Set effect

bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus bIgnoreDefRace,RC_Brute;
   bonus bIgnoreDefRace,RC_Plant;
}

Set 16

Set effect

bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus bIgnoreDefRace,RC_Formless;
   bonus bIgnoreDefRace,RC_Dragon;
}

Set 17

Set effect

bonus bBaseAtk,5;
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
if (.@r >= 25) {
   bonus bIgnoreDefRace,RC_Demon;
   bonus bIgnoreDefRace,RC_Angel;
}
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