
RENEWAL / ITEMS
Shooting Shadow Weapon
#24461Shadowgear
S_Shooting_Weapon
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadowgear
- Equipment position
- Shadow weapon
- Required level
- 99+
- Trading & storage
- No restrictions
Shooting Shadow Weapon description & effects
Gloves that bring out the potential abilities of the wearer.
Increase ranged physical attack damage by 3%.
When refined to +7 or higher, increase ranged physical attack damage by additional 3%.
When refined to +9 or higher, increase ranged physical attack damage by additional 4%.
SET BONUS
Shooting Shadow Earrings
Shooting Shadow Weapon
Shooting Shadow Pendant
Increase critical damage as a percentage equivalent to half the sum of refine rate of the set.
SET BONUS
Shooting Shadow Weapon
Ranger Shadow Shield
Ignores physical defense of all race except players by 40%, ignores additional defense equivalent to sum of refine rate of Shooting Shadow Weapon and Ranger Shield.
Type : Shadow equipment
Location: Weapon Weight: 0
Required Level: 99
Class: Ranger Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bLongAtkRate,3+(.@r>=7?3:0)+(.@r>=9?4:0);
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD);
bonus2 bIgnoreDefRaceRate,RC_All,40+.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40-.@r;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-40-.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bCritAtkRate,.@r/2;



