
RENEWAL / ITEMS
Crescive Shadow Armor
#24912Shadow Gear
S_WH_CB_Armor
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadow Gear
- Equipment position
- Shadow armor
- Gender
- Both
- Required level
- 200+
- Jobs
- Hunter
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Crescive Shadow Armor description & effects
Increase Crescive Bolt damage by 5%.
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For every 2 refine level, CRI + 1, ATK + 4.
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For every 3 refine level, increase Crescive Bolt damage by additional 1%.
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Set Bonus:
Crescive Shadow Armor
Crescive Shadow Shoes
ATK + 2%, P.ATK + 2.
When total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%.
When total refine level of set is 18 or higher, ignore physical defense of all race enemies (except players) by 50%.
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Set Bonus:
Crescive Shadow Armor
Crescive Shadow Shoes
Master Shadow Shield
CRI + 3, C.RATE + 1.
When total refine level of set is 27 or higher, ignore physical resistance of all race enemies (except players) by 10%.
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Type : Shadow Equipment
Location : Armor
Weight : 0
Required Level : 200
Class : Windhawk
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5+(.@r/3);
bonus bCritical,(.@r/2);
bonus bBaseAtk,4*(.@r/2);
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bCRate,1;
bonus bCritical,3;
if (.@sum>=27) {
bonus2 bIgnoreResRaceRate,RC_All,10;
bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
bonus2 bAddSize,Size_All,7;
if (.@sum>=18) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
}
}


