Game version
Mighty Stomp Shadow Earring artwork from Ragnarok Online
RENEWAL / ITEMS

Mighty Stomp Shadow Earring

#24936Shadow Gear

S_MT_MS_Earring

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadow Gear
Equipment position
Shadow right accessory
Gender
Both
Required level
200+
Jobs
Blacksmith
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Mighty Stomp Shadow Earring description & effects

A Sacred earring said to protect its wearer. It draws out the wearer's potential. ------------------------ Damage of Mighty Smash increased by 8%. ------------------------ For every 2 Refine Levels, ATK + 10. ------------------------ For every 3 Refine Levels, Damage of Mighty Smash additionally increased by 2%. ------------------------ Set Bonus: ^4D4DMighty Smash Shadow Earring ^4D4DAxe Stomp Shadow Pendant ATK + 2%, P.ATK + 2, If the sum of refine levels is 15 or higher, Physical damage to all size enemies increased by 7%, If the sum of refine levels is 18 or higher, Ignores 50% physical defense of all races (excluding players). ------------------------ Set Bonus: ^4D4DMighty Smash Shadow Earring ^4D4DAxe Stomp Shadow Pendant ^4D4DMaster Shadow Weapon Physical damage to enemies of all properties increased by 3%, P.ATK + 2, If the sum of refine levels is 27 or higher, Ignores 10% physical resistance of all races (excluding players). ------------------------ Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 200 Jobs : Meister
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bBaseAtk,(.@r/2)*10;
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",8+2*(.@r/3);

Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
   bonus2 bAddSize,Size_All,7;
   if (.@sum>=18) {
      bonus2 bIgnoreDefRaceRate,RC_All,50;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   }
}
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