Game version
Over Cross Shadow Earring artwork from Ragnarok Online
RENEWAL / ITEMS

Over Cross Shadow Earring

#24948Shadow Gear

S_IG_OC_Earring

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Shadow Gear
Equipment position
Shadow right accessory
Gender
Both
Required level
200+
Jobs
Crusader
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Over Cross Shadow Earring description & effects

Increase Overslash damage by 8%. ------------------------ For every 2 refine level, ATK + 10. ------------------------ For every 3 refine level, increase Overslash damage by additional 2%. ------------------------ Set Bonus: Over Cross Shadow Earring Over Cross Shadow Pendant ATK + 2%, P.ATK + 2. When the total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When the total refine level of set is 18 or higher, ignore physical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: Over Cross Shadow Earring Over Cross Shadow Pendant Master Shadow Weapon Increase physical damage against all property enemies by 3%, P.ATK + 2. When the total refine level of set is 27 or higher, Ignore physical resistance of all race monsters (except Player) by 10%. ------------------------ Type : Shadow Equipment Location : Earring Weight : 0 Required Level : 200 Class : Imperial Guard
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus2 bSkillAtk,"IG_OVERSLASH",8+2*(.@r/3);
bonus bBaseAtk,10*(.@r/2);

Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bAddEle,Ele_All,3;
bonus bPAtk,2;
if (.@sum>=27) {
   bonus2 bIgnoreResRaceRate,RC_All,10;
   bonus2 bIgnoreResRaceRate,RC_Player_Human,-10;
   bonus2 bIgnoreResRaceRate,RC_Player_Doram,-10;
}

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bPAtk,2;
bonus bAtkRate,2;
if (.@sum>=15) {
   bonus2 bAddSize,Size_All,7;
   if (.@sum>=18) {
      bonus2 bIgnoreDefRaceRate,RC_All,50;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
      bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   }
}
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