
RENEWAL / ITEMS
Magical Master Shadow Earring
#24995Shadow Gear
S_Magical_M_Earring
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Shadow Gear
- Equipment position
- Shadow right accessory
- Gender
- Both
- Required level
- 200+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Magical Master Shadow Earring description & effects
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Water, Wind, Earth, Fire, and Shadow property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all property enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies (excluding players).
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Set Bonus:
Magical Master Shadow Earring
Magical Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies (excluding players).
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Type : Shadow Equipment
Location : Earring
Weight : 0
Required Level : 200
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bMatkRate,3;
bonus bFlee,10;
bonus2 bMagicAtkEle,Ele_Dark,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Fire,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Earth,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Water,2*(.@r/3);
bonus2 bMagicAtkEle,Ele_Wind,2*(.@r/3);
if (.@r>=10) {
bonus bSMatk,3;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus2 bMagicAddSize,Size_All,5;
bonus bSMatk,2;
if (.@sum>=27) {
bonus2 bIgnoreMResRaceRate,RC_All,10;
bonus2 bIgnoreMResRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-10;
}
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L);
bonus bSMatk,2;
if (.@sum>=15) {
bonus2 bMagicAddEle,Ele_All,5;
bonus bMaxSPrate,3;
if (.@sum>=18) {
bonus2 bIgnoreMdefRaceRate,RC_All,50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-50;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-50;
}
}


