
RENEWAL / ITEMS
Egir Ring [1]
#28520Armor
EgirRing
Item stats
- Slots
- 1
- Weight
- 50
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Egir Ring description & effects
Egir, the God of Sea's Ring. It has the power to see all things.
Class: Accessory
Weight: 50
Requires Level: 100
Usable By: All Jobs
All Stats + 1
ATK + 5%
MATK + 5%
Mdef + 5
Reduces damage taken from Water property attacks by 10%.
Item effect script
bonus bMdef,5;
bonus bAllStats,1;
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus2 bSubEle,Ele_Water,10;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r >= 7) {
.@val = 5000;
}
else {
.@val = 2500;
}
bonus2 bResEff,Eff_Stun,.@val;
bonus2 bResEff,Eff_Silence,.@val;
Set 2
Set effect
bonus bFlee2,30;
bonus2 bSubEle,Ele_Water,15;
bonus2 bResEff,Eff_Freeze,10000;
Set 3
Set effect
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bAllStats,5;
if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) {
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bAllStats,5;
}
Set 4
Set effect
if (getequiprefinerycnt(EQI_GARMENT) >= 7)
.@val = 2;
else
.@val = 1;
bonus2 bSubEle,Ele_Fire,25*.@val;
bonus2 bSubEle,Ele_Water,25*.@val;
Set 5
Set effect
if (getequiprefinerycnt(EQI_SHOES) >= 7)
.@val = 2;
else
.@val = 1;
bonus bMaxHPrate,10*.@val;
bonus bMaxSPrate,10*.@val;
Set 6
Set effect
bonus bMdef,15;
bonus bFlee,100;
bonus bMaxHPrate,15;
skill "RG_TUNNELDRIVE",1;
bonus bIntravision;





