
RENEWAL / ITEMS
Emerald Ring [1]
#28573Armor
Emerald_Ring
Item stats
- Slots
- 1
- Weight
- 30
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Emerald Ring description & effects
A beautiful ring with a big shiny emerald inserted into it.
Class: Accessory
Weight: 30
Requires Level: 100
Usable By: All Jobs
Agi + 5
Additional Agi + 1 per 2 levels of Double Strafe known.
Vit + 5
Additional Vit + 1 per 2 levels of Double Strafe known.
Dex + 5
Additional Dex + 1 per 2 levels of Double Strafe known.
ATK + 20 per 2 levels of Double Strafe known.
Increases the damage of Arrow Shower and Double Strafe by 1% for every base level.
Increases the damage of Severe Rainstorm by 2% for every 10 base levels.
Reduces the SP cost of Improvised Song by 18.
Item effect script
.@a = getskilllv("AC_DOUBLE")/2;
bonus bAgi,5+(.@a);
bonus bVit,5+(.@a);
bonus bDex,5+(.@a);
bonus bBaseAtk,(20*.@a);
bonus2 bSkillAtk,"AC_DOUBLE",BaseLevel;
bonus2 bSkillAtk,"AC_SHOWER",BaseLevel;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",2*(BaseLevel/10);
bonus2 bSkillUseSP,"WM_RANDOMIZESPELL",18;
Equipment sets
Set 1
Set effect
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
bonus2 bSkillAtk,"RA_ARROWSTORM",40;
