Game version
Ring of the Blue Dragon artwork from Ragnarok Online
RENEWAL / ITEMS

Ring of the Blue Dragon [1]

#28595Armor

BlueDragonRing_TW

Item stats

Slots
1
Weight
20
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory (Right)
Gender
Both
Required level
1+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Ring of the Blue Dragon description & effects

A magical ring that hung on the foot of the legendary blue dragon. All Basic Stat + 1, MDEF + 10. ------------------------ When equipped by Swordsman class, MHP + 7% and Sonic Wave skill damage by 50%. ASPD + 2 for 30 seconds after using Martyr's Reckoning skill. ------------------------ When equipped by Mage class, MATK + 5%. Autocast lv. 5 Safety Wall after using Frost Misty and Blinding Mist skill. ------------------------ When equipped by Thief class, FLEE + 10. Reduces Hallucination Walk skill cooldown by 60 seconds Reduces Manhole skill Variable Casting Time by 100% ------------------------ When equipped by Acolyte class, After Cast delay -5%. MHP + 25% for 30 seconds after using Offertorium skill. Additional After Cast Delay -20% for 10 seconds after using Rising Dragon skill. ------------------------ When equipped by Archer class, ASPD + 1. Reduces Variable Casting Time by 100% for 5 seconds after using Warg Bite skill. For each level of Voice Lessons learned, increases Severe Rainstorm skill damage by 2%. ------------------------ When equipped by Merchant class, ATK + 5%. Increases Cart Tornado skill damage by 20%. Autocast lv. 5 Geneticist Cart Boost after using Suicidal Destruction skill. ------------------------ When equipped by Expanded class, ATK + 10%. MATK + 10%. ------------------------ Class : Accessory (Left) Def : 0 Weight : 20 Required Level : 1 Jobs : All job
Item effect script
bonus bAllStats,1;
bonus bMdef,10;
if (BaseClass == Job_Swordman) {
   bonus bMaxHPrate,7;
   bonus2 bSkillAtk,"RK_SONICWAVE",50;
   autobonus3 "{ bonus bAspd,2; }",1000,30000,"PA_SACRIFICE";
}
if (BaseClass == Job_Mage) {
   bonus bMatkRate,5;
   bonus5 bAutoSpellOnSkill,"WL_FROSTMISTY","MG_SAFETYWALL",5,1000,1;
   bonus5 bAutoSpellOnSkill,"PF_FOGWALL","MG_SAFETYWALL",5,1000,1;
}
if (BaseClass == Job_Thief) {
   bonus bFlee,10;
   bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-60000;
   bonus2 bVariableCastrate,"SC_MANHOLE",-100;
}
if (BaseClass == Job_Acolyte) {
   bonus bDelayrate,-5;
   autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,30000,"AB_OFFERTORIUM";
   autobonus3 "{ bonus bMaxHPrate,25; bonus bDelayrate,-20; }",1000,10000,"SR_RAISINGDRAGON";
}
if (BaseClass == Job_Archer) {
   bonus bAspd,1;
   autobonus3 "{ bonus bVariableCastrate,-100; }",1000,5000,"RA_WUGBITE";
   bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel*2;
}
if (BaseClass == Job_Merchant) {
   bonus bAtkRate,5;
   bonus2 bSkillAtk,"GN_CART_TORNADO",20;
   bonus5 bAutoSpellOnSkill,"NC_SELFDESTRUCTION","GN_CARTBOOST",5,1000,1;
}
if (BaseClass == Job_Novice || BaseClass == Job_Taekwon || Class == Job_Ninja || Class == Job_Gunslinger) {
   bonus bAtkRate,5;
   bonus bMatkRate,5;
}
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