Game version
Kuroiro-OS artwork from Ragnarok Online
RENEWAL / ITEMS

Kuroiro-OS [2]

#28755Weapon

Kuroiro_OS

Item stats

ATK
150
MATK
150
Slots
2
Weight
90
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
130+
Jobs
Kagerou Oboro, Ninja
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Kuroiro-OS description & effects

A dagger with a black blade that's studded with white, almost transparent, beads. Class: Dagger Attack: 150 Weight: 90 Weapon Level: 4 Requires Level: 130 Usable By: Ninja MATK +150 Physical/Magic damage +5% on Shadow and Undead enemies. If upgrade level is +7 or higher, Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%. If upgrade level is +9 or higher, Increases damage dealt by Kunai Splash by an additional 20%. If upgrade level is +11 or higher, Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.
Item effect script
.@r = getrefine();
.@dmg = 5;
if (.@r >= 7) {
   .@dmg += 10;
   if (.@r >= 9) {
      bonus2 bSkillAtk,"KO_HAPPOKUNAI",20;
      if (.@r >= 11) {
         bonus2 bAddRace,RC_Demon,10;
         bonus2 bMagicAddRace,RC_Demon,10;
         bonus2 bAddRace,RC_Undead,10;
         bonus2 bMagicAddRace,RC_Undead,10;
      }
   }
}
bonus2 bAddEle,Ele_Undead,.@dmg;
bonus2 bMagicAddEle,Ele_Undead,.@dmg;
bonus2 bAddEle,Ele_Dark,.@dmg;
bonus2 bMagicAddEle,Ele_Dark,.@dmg;
TRY IT ON

See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2);

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bSkillAtk,"NJ_KOUENKA",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",3*(.@r/2);
bonus2 bSkillAtk,"NJ_HUUJIN",3*(.@r/2);

Set 3

Set effect

bonus bBaseAtk,200;
bonus bMatk,200;

Set 4

Set effect

bonus bBaseAtk,200;
bonus bMatk,200;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
.@weapon = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSkillAtk,"KO_KAIHOU",15*(.@r+.@weapon/2);
bonus bMatk,15*(.@r+.@weapon/3);
bonus2 bAddRace,RC_All,3*(.@r+.@weapon/5);
if ((.@r + .@weapon) >= 16) {
   bonus bMatkRate,7;
   if ((.@r + .@weapon) >= 18) {
      bonus2 bMagicAddSize,Size_All,10;
      if ((.@r + .@weapon) >= 20) {
         bonus2 bAddClass,Class_Boss,15;
         if ((.@r + .@weapon) >= 22) {
            bonus2 bMagicAtkEle,Ele_Fire,20;
            bonus2 bMagicAtkEle,Ele_Water,20;
            bonus2 bMagicAtkEle,Ele_Wind,20;
         }
      }
   }
}
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