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RENEWAL / ITEMS
Procyon Dagger [1]
#28784Weapon
Procyon_Dagger_J
Item stats
- MATK
- 10
- Slots
- 1
- Weight
- 50
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- Any level
- Jobs
- Alchemist, Archer, Assassin, Bard Dancer, Blacksmith, Crusader, Hunter, Kagerou Oboro, Knight, Mage, Merchant, Ninja, Novice, Rogue, Sage, Soul Linker, Super Novice, Swordman, Thief, Wizard
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatk,50+BaseLevel;
bonus bVariableCastrate,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Taekwon) {
bonus bAspdRate,10;
bonus bMatkRate,25;
bonus2 bSubClass,Class_Boss,10;
bonus2 bMagicAtkEle,Ele_Dark,25;
if (.@r>=7) {
.@val = 50;
if (.@r>=9)
.@val += 50;
bonus2 bIgnoreDefRaceRate,RC_All,.@val;
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
if (eaclass()&EAJL_THIRD && BaseJob == Job_Soul_Linker) {
bonus2 bSkillAtk,"SP_SHA",25;
bonus2 bSkillAtk,"SP_SPA",25;
bonus2 bSkillAtk,"SP_SWHOO",25;
}


