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RENEWAL / ITEMS
Song of Hero
#311074Card
Heros_TriumphantSong
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Card
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus bAspd,1;
Card sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Neutral,10;
bonus3 bAddEff,Eff_Sleep,1000,ATF_MAGIC;
Set 2
Set effect
.@str = readparam(bStr);
bonus bBaseAtk,10*(.@str/10);
bonus bHit,5*(.@str/10);
if (.@str>=130)
bonus2 bAddClass,Class_Boss,25;
Set 3
Set effect
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bHPRegenRate,666,4000;
bonus2 bSPRegenRate,66,4000;
Set 4
Set effect
bonus bMaxHPrate,50;
skill "SA_DISPELL",5;
Set 5
Set effect
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Water,15;
Set 6
Set effect
bonus2 bSPDrainRate,20,2;
bonus2 bSubEle,Ele_Neutral,20;
Set 7
Set effect
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSubEle,Ele_Fire,15;
Set 8
Set effect
bonus2 bAddEff,Eff_Sleep,5000;
bonus2 bAddEff,Eff_Stone,5000;
bonus2 bAddEff,Eff_Curse,5000;
Set 9
Set effect
bonus2 bAddEff,Eff_Sleep,5000;
bonus2 bAddEff,Eff_Stone,5000;
bonus2 bAddEff,Eff_Curse,5000;
Set 10
Set effect
bonus3 bAutoSpell,"WL_MARSHOFABYSS",5,50;
Set 11
Set effect
bonus2 bMagicAtkEle,Ele_Dark,15;
skill "WL_HELLINFERNO",5;
Set 12
Set effect
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Water,15;
Set 13
Set effect
bonus bMaxHPrate,50;
bonus bAtkRate,15;
bonus bMatkRate,15;
Set 14
Set effect
bonus2 bComaClass,Class_Normal,100;
Set 15
Set effect
bonus bAtkRate,15;
Set 16
Set effect
skill "LG_INSPIRATION",1;
bonus2 bSkillUseSPrate,"LG_INSPIRATION",-1;
Set 17
Set effect
bonus bMaxHPrate,50;
if (eaclass()&EAJL_UPPER && BaseJob == Job_Wizard) {
bonus bFixedCastrate,-70;
bonus bMatkRate,3*getequiprefinerycnt(EQI_ARMOR);
}
Set 18
Set effect
skill "LG_EARTHDRIVE",5;
bonus bAtkRate,10;
Set 19
Set effect
bonus2 bSubEle,Ele_Neutral,20;
skill "SA_DELUGE",5;
Set 20
Set effect
bonus bFixedCastrate,-80;
Set 21
Set effect
bonus bAtkRate,30;
Set 22
Set effect
bonus bReduceDamageReturn,10;
bonus bBaseAtk,BaseLevel;
Set 23
Set effect
bonus bAtkRate,15;
bonus bMatkRate,15;
bonus2 bHPRegenRate,666,6000;
bonus2 bSPRegenRate,66,6000;
Set 24
Set effect
bonus2 bSubRace,RC_DemiHuman,30;
bonus2 bSubRace,RC_Player_Human,30;
bonus2 bSubRace,RC_Player_Doram,30;
Set 25
Set effect
bonus bMaxHPrate,15;
bonus2 bSubEle,Ele_Wind,10;
Set 26
Set effect
bonus bMaxHPrate,25;
.@val = readparam(bStr) + readparam(bInt) + readparam(bDex);
bonus2 bAddEle,Ele_Neutral,.@val/20;
bonus2 bMagicAddEle,Ele_Neutral,.@val/20;
Set 27
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubEle,Ele_Water,10;
Set 28
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bSubEle,Ele_Fire,10;
Set 29
Set effect
bonus bBaseAtk,BaseLevel/2;
Set 30
Set effect
bonus bAllStats,10;
bonus bAtkRate,30;
bonus bMatkRate,30;
Set 31
Set effect
bonus bAspdRate,20;
Set 32
Set effect
bonus bAllStats,10;
bonus bDelayrate,-25;
Set 33
Set effect
bonus bAllStats,10;
bonus bDelayrate,-25;
Set 34
Set effect
bonus bAllStats,10;
bonus bDelayrate,-25;
Set 35
Set effect
bonus bAllStats,10;
bonus bDelayrate,-25;
Set 36
Set effect
bonus bAllStats,10;
bonus bDelayrate,-25;
Set 37
Set effect
bonus bAllStats,10;
bonus bDelayrate,-25;
Set 38
Set effect
bonus2 bResEff,Eff_Silence,10000;
bonus2 bHPRegenRate,5000,10000;
bonus2 bHPRegenRate,100,10000;
Set 39
Set effect
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubEle,Ele_Ghost,30;
Set 40
Set effect
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
bonus bNoCastCancel;











