Artwork unavailable
RENEWAL / ITEMS
Amplified Hatred
#312417Card
aegis_312417
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Card
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus bAspdRate,10;
Card sets
Set 1
Set effect
bonus bPerfectHitAddRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
Set 2
Set effect
bonus bPerfectHitAddRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;
Set 3
Set effect
bonus bAtkRate,50;
bonus bReduceDamageReturn,50;
Set 4
Set effect
bonus bAtkRate,50;
bonus bReduceDamageReturn,50;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 11
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 12
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 13
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 14
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 15
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 16
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 17
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 18
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 19
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 20
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 21
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 22
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 23
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 24
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 25
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 26
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 27
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 28
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 29
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 30
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 31
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 32
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 33
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 34
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 35
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 36
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 37
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 38
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 39
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 40
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
Set 41
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
