Game version
Artwork unavailable
RENEWAL / ITEMS

Amplified Hatred

#312417Card

aegis_312417

Item stats

Weight
0
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Card
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus bAspdRate,10;

Card sets

Set 1

Set effect

bonus bPerfectHitAddRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;

Set 2

Set effect

bonus bPerfectHitAddRate,25;
bonus2 bSubRace,RC_Player_Human,5;
bonus2 bSubRace,RC_Player_Doram,5;

Set 3

Set effect

bonus bAtkRate,50;
bonus bReduceDamageReturn,50;

Set 4

Set effect

bonus bAtkRate,50;
bonus bReduceDamageReturn,50;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 14

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 15

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 16

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 17

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 18

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 19

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 20

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 21

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 22

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 23

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 24

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 25

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 26

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 27

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 28

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 29

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 30

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 31

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 32

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 33

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 34

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 35

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 36

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 37

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 38

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 39

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 40

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;

Set 41

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,5*.@r;
bonus bMatkRate,5*.@r;
bonus bReduceDamageReturn,10*.@r;
MAKE IT YOURS

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