
RENEWAL / ITEMS
Runaway Accelerator [1]
#400047Armor
Runaway_Accelerator
Item stats
- DEF
- 20
- Slots
- 1
- Weight
- 70
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Runaway Accelerator description & effects
Increase physical, magical damage to all monsters by 1%. Restores 250HP and 30SP every 5 seconds. Reduce physical damage from Boss and Normal monsters by 10% per 1 refine rate.
When refined to +7 or higher, ignores physical, magical defense of all monsters by 25%. Reduce incoming physical damage from Boss and Normal monsters by additional 5%.
When refined to +9 or higher, ignores physical, magical defense of all monsters by additional 25%. Reduce incoming physical damage from Boss and Normal monsters by additional 5%.
Type: Helm Defense: 20
Location: Upper Weight: 70
Required Level: 100
Class: All
Item effect script
.@r = getrefine();
bonus bAtkRate,.@r;
bonus bMatkRate,.@r;
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
bonus2 bHPRegenRate,250,5000;
bonus2 bSPRegenRate,30,5000;
if (.@r>=7) {
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=9) {
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bSpeedRate,25;
Set 2
Set effect
bonus bPerfectHitAddRate,20;
Set 3
Set effect
bonus bPerfectHitAddRate,20;
Set 4
Set effect
bonus bPerfectHitAddRate,20;
Set 5
Set effect
bonus bLongAtkDef,-10;
Set 6
Set effect
bonus bVariableCastrate,-20;
Set 7
Set effect
bonus bVariableCastrate,-20;
Set 8
Set effect
bonus bMdef,20;
Set 9
Set effect
bonus2 bHPRegenRate,1500,5000;
Set 10
Set effect
bonus2 bSPRegenRate,25,5000;
Set 11
Set effect
bonus bHPrecovRate,350;
Set 12
Set effect
bonus bSPrecovRate,50;
Set 13
Set effect
bonus bDef,500;
Set 14
Set effect
bonus bBaseAtk,15;
Set 15
Set effect
bonus bMatk,15;
Set 16
Set effect
bonus bMaxHP,7500;
Set 17
Set effect
bonus bMaxSP,150;
Set 18
Set effect
bonus bMaxHP,1000;
Set 19
Set effect
bonus bMaxHP,1000;
Set 20
Set effect
bonus bMaxHP,1000;
Set 21
Set effect
bonus bMaxHP,1000;
Set 22
Set effect
bonus bMaxHP,1000;
Set 23
Set effect
bonus bMaxHP,1000;
Set 24
Set effect
bonus bMaxHP,1000;
Set 25
Set effect
bonus bFlee2,10;
Set 26
Set effect
bonus bUnbreakableArmor;
Set 27
Set effect
bonus bUnbreakableArmor;
Set 28
Set effect
bonus2 bAddEle,Ele_All,5;
bonus2 bMagicAddEle,Ele_All,5;
Set 29
Set effect
bonus bVit,10;
Set 30
Set effect
bonus bStr,10;
Set 31
Set effect
bonus bLuk,10;
Set 32
Set effect
bonus bInt,10;
Set 33
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,3+.@r;
bonus2 bSubRace,RC_Player_Doram,3+.@r;
Set 34
Set effect
bonus bDex,10;
Set 35
Set effect
bonus bAgi,10;
Set 36
Set effect
bonus bDelayrate,-20;
Set 37
Set effect
bonus bDelayrate,-20;
Set 38
Set effect
bonus bFlee2,20;
Set 39
Set effect
bonus bMaxHPrate,20;
Set 40
Set effect
bonus bMaxHPrate,20;
Set 41
Set effect
bonus bMaxSPrate,20;
Set 42
Set effect
bonus bMaxSPrate,20;
Set 43
Set effect
bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
Set 44
Set effect
bonus2 bAddClass,Class_Normal,10;
bonus2 bMagicAddClass,Class_Normal,10;
Set 45
Set effect
bonus bShortWeaponDamageReturn,10;
Set 46
Set effect
bonus bUseSPrate,-20;
Set 47
Set effect
bonus bAgi,6;
Set 48
Set effect
bonus bDex,6;
Set 49
Set effect
bonus bInt,6;
Set 50
Set effect
bonus bLuk,6;
Set 51
Set effect
bonus bStr,6;
Set 52
Set effect
bonus bVit,6;
Set 53
Set effect
bonus2 bAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Dark,10;
Set 54
Set effect
bonus2 bAddEle,Ele_Poison,10;
bonus2 bMagicAddEle,Ele_Poison,10;
Set 55
Set effect
bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;
Set 56
Set effect
bonus2 bAddEle,Ele_Undead,10;
bonus2 bMagicAddEle,Ele_Undead,10;
Set 57
Set effect
bonus bCritical,20;
Set 58
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;
Set 59
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;
Set 60
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bCritical,3*.@r;
Set 61
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Wind,3*.@r;


























