Game version
Runaway Accelerator artwork from Ragnarok Online
RENEWAL / ITEMS

Runaway Accelerator [1]

#400047Armor

Runaway_Accelerator

Item stats

DEF
20
Slots
1
Weight
70
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Runaway Accelerator description & effects

Increase physical, magical damage to all monsters by 1%. Restores 250HP and 30SP every 5 seconds. Reduce physical damage from Boss and Normal monsters by 10% per 1 refine rate. When refined to +7 or higher, ignores physical, magical defense of all monsters by 25%. Reduce incoming physical damage from Boss and Normal monsters by additional 5%. When refined to +9 or higher, ignores physical, magical defense of all monsters by additional 25%. Reduce incoming physical damage from Boss and Normal monsters by additional 5%. Type: Helm Defense: 20 Location: Upper Weight: 70 Required Level: 100 Class: All
Item effect script
.@r = getrefine();
bonus bAtkRate,.@r;
bonus bMatkRate,.@r;
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
bonus2 bHPRegenRate,250,5000;
bonus2 bSPRegenRate,30,5000;
if (.@r>=7) {
   bonus2 bIgnoreDefRaceRate,RC_All,25;
   bonus2 bIgnoreMdefRaceRate,RC_All,25;
   bonus2 bSubClass,Class_Normal,5;
   bonus2 bSubClass,Class_Boss,5;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_All,25;
   bonus2 bIgnoreMdefRaceRate,RC_All,25;
   bonus2 bSubClass,Class_Normal,5;
   bonus2 bSubClass,Class_Boss,5;
}
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See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

Build an outfit with this item

Equipment sets

Set 2

Set effect

bonus bPerfectHitAddRate,20;

Set 3

Set effect

bonus bPerfectHitAddRate,20;

Set 4

Set effect

bonus bPerfectHitAddRate,20;

Set 5

Set effect

bonus bLongAtkDef,-10;

Set 6

Set effect

bonus bVariableCastrate,-20;

Set 7

Set effect

bonus bVariableCastrate,-20;

Set 8

Set effect

bonus bMdef,20;

Set 9

Set effect

bonus2 bHPRegenRate,1500,5000;

Set 10

Set effect

bonus2 bSPRegenRate,25,5000;

Set 11

Set effect

bonus bHPrecovRate,350;

Set 12

Set effect

bonus bSPrecovRate,50;

Set 13

Set effect

bonus bDef,500;

Set 14

Set effect

bonus bBaseAtk,15;

Set 15

Set effect

bonus bMatk,15;

Set 16

Set effect

bonus bMaxHP,7500;

Set 17

Set effect

bonus bMaxSP,150;

Set 26

Set effect

bonus bUnbreakableArmor;

Set 27

Set effect

bonus bUnbreakableArmor;

Set 28

Set effect

bonus2 bAddEle,Ele_All,5;
bonus2 bMagicAddEle,Ele_All,5;

Set 32

Set effect

bonus bInt,10;

Set 33

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSubRace,RC_Player_Human,3+.@r;
bonus2 bSubRace,RC_Player_Doram,3+.@r;

Set 36

Set effect

bonus bDelayrate,-20;

Set 37

Set effect

bonus bDelayrate,-20;

Set 39

Set effect

bonus bMaxHPrate,20;

Set 40

Set effect

bonus bMaxHPrate,20;

Set 41

Set effect

bonus bMaxSPrate,20;

Set 42

Set effect

bonus bMaxSPrate,20;

Set 43

Set effect

bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;

Set 44

Set effect

bonus2 bAddClass,Class_Normal,10;
bonus2 bMagicAddClass,Class_Normal,10;

Set 45

Set effect

bonus bShortWeaponDamageReturn,10;

Set 53

Set effect

bonus2 bAddEle,Ele_Dark,10;
bonus2 bMagicAddEle,Ele_Dark,10;

Set 54

Set effect

bonus2 bAddEle,Ele_Poison,10;
bonus2 bMagicAddEle,Ele_Poison,10;

Set 55

Set effect

bonus2 bAddEle,Ele_Holy,10;
bonus2 bMagicAddEle,Ele_Holy,10;

Set 56

Set effect

bonus2 bAddEle,Ele_Undead,10;
bonus2 bMagicAddEle,Ele_Undead,10;

Set 58

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;

Set 59

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,10*.@r;

Set 60

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bCritical,3*.@r;

Set 61

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Wind,3*.@r;
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