Artwork unavailable
RENEWAL / ITEMS
Northern Tiara [1]
#400467Armor
Tiara_Norte_BR
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bMdef,3;
bonus bMatk,20*(.@r/2);
if (.@r>=7)
bonus bVariableCastrate,-10;
if (.@r>=9)
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,7;
bonus bFixedCast,-100*(min((.@r-10),15)/1);
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SL_SMA",7*(.@r/2);
bonus2 bSkillAtk,"SP_SPA",7*(.@r/2);
bonus2 bSkillAtk,"SP_SWHOO",7*(.@r/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SL_SMA",7*(.@r/2);
bonus2 bSkillAtk,"SP_SPA",7*(.@r/2);
bonus2 bSkillAtk,"SP_SWHOO",7*(.@r/2);
Set 3
Set effect
if (BaseClass == Job_SuperNovice) {
skill "WL_SOULEXPANSION",5;
bonus2 bSkillAtk,"WL_SOULEXPANSION",7*(getequiprefinerycnt(EQI_HAND_R)/2);
}


