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RENEWAL / ITEMS
Southern Tiara [1]
#400470Armor
Tiara_Sul_BR
Item stats
- DEF
- 35
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bBaseAtk,15*(.@r/2);
if (.@r>=7)
bonus bAspdRate,10;
if (.@r>=9) {
bonus bWeaponAtkRate,5;
bonus bAspd,1;
}
if (.@r>=11) {
bonus bCritAtkRate,3;
bonus bLongAtkRate,3;
bonus bFixedCast,-100*(min((.@r-10),15)/1);
}
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SG_SUN_WARM",5*(.@r/2);
bonus2 bSkillAtk,"SG_MOON_WARM",5*(.@r/2);
bonus2 bSkillAtk,"SG_STAR_WARM",5*(.@r/2);
Set 2
Set effect
if (BaseClass == Job_SuperNovice) {
skill "RK_IGNITIONBREAK",5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(getequiprefinerycnt(EQI_HAND_R)/2);
}
Set 3
Set effect
if (BaseClass == Job_SuperNovice) {
skill "RK_IGNITIONBREAK",5;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(getequiprefinerycnt(EQI_HAND_R)/2);
}


