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RENEWAL / ITEMS
Kiwawa Cowboy [1]
#400597Armor
Kiwawa_Cowboy_BR
Item stats
- Slots
- 1
- Weight
- 30
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Equipment & requirements
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 100+
No description is available. Available properties and effects are shown below.
Item details
- Gender
- Both
- Equipment position
- Headgear (Top)
- Jobs
- Gunslinger
- Yes
- Rebellion
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/2);
if (.@r>=7) {
bonus2 bHPDrainRate,50,5;
bonus2 bSPDrainRate,10,3;
if (.@r>=9) {
bonus2 bAddSize,Size_All,10;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus bFixedCast,-200;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1300;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritical,10*(.@r/2);
bonus bCritAtkRate,10*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"RL_C_MARKER",-1000;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bAtkRate,10*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"RL_D_TAIL",-3000;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bFlee2,3*(.@r/2);
if (.@r>=12)
bonus2 bSubClass,Class_Normal,25;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddClass,Class_Boss,3*(.@r/2);
if (.@r>=12)
bonus2 bSubClass,Class_Boss,40;




