
RENEWAL / ITEMS
Baby Leopard Card
#4233Card
Baby_Leopard_Card
View Baby Leopard Card in Pre-Renewal
Item stats
- Weight
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Card
- Card placement
- Armor
- Trading & storage
- No restrictions
Card illustration
Baby Leopard Card description & effects
Baby Leopard Card.
Luk +3.
If worn by Merchant Class
characters, their armors
cannot be damaged.
Merchant Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Myst Case Card
Heirozoist Card
Luk +10
+20% Mammonite Damage
+ 2 SP per attack.
Merchant Class Bonus:
20% chance of reflecting
Magic spells.
A chance of gaining
'Old Purple Box' each time
a monster is killed.
Alchemist Card Set
Zipper Bear Card
Baby Leopard Card
Raggler Card
Muka Card
Holden Card
Str +4
+20% Mammonite Damage
+1 SP per attack.
+7% Max HP/SP
Alchemist Class Bonus:
A chance of auto casting
level 1 Adrenaline Rush
when attacking physically.
A low chance of obtaining
Glistening Coat and/or
Stem when defeating
monsters.
Class : Card
Compound on: Armor
Weight : 1
Item effect script
bonus bLuk,3;
if (BaseClass == Job_Merchant)
bonus bUnbreakableArmor;
Card sets
Set 1
Set effect
bonus bStr,4;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
bonus bSPDrainValue,1;
if (BaseJob == Job_Alchemist) {
bonus3 bAutoSpell,"BS_ADRENALINE",1,10;
bonus2 bAddMonsterDropItem,7139,3;
bonus2 bAddMonsterDropItem,905,10;
}
Set 2
Set effect
bonus bLuk,10;
bonus bSPDrainValue,2;
bonus2 bSkillAtk,"MC_MAMMONITE",20;
if (BaseClass == Job_Merchant) {
bonus2 bAddMonsterDropItem,617,5;
bonus bMagicDamageReturn,20;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r == 5) {
bonus bDefEle,Ele_Earth;
}
else if (.@r == 6) {
bonus bDefEle,Ele_Water;
}
else if (.@r == 7) {
bonus bDefEle,Ele_Wind;
}
else if (.@r == 8) {
bonus bDefEle,Ele_Fire;
}
else if (.@r == 9) {
bonus bDefEle,Ele_Dark;
}
else if (.@r >= 10) {
bonus bDefEle,Ele_Holy;
}
Where to get Baby Leopard Card
Using your server rates| Monster | Base chance | Your chance | Notes |
|---|---|---|---|
![]() | 0.01% | 0.01% | Cannot be stolen |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

