Game version
Powered Wing artwork from Ragnarok Online
RENEWAL / ITEMS

Powered Wing

#450176Armor

Supplement_Part_Wing

Item stats

DEF
12
Weight
10
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Powered Wing description & effects

Powered Wing using advanced robot technology. MaxHP + 3%, increase fire, wind resistance by 10%. When refined to +7 or higher, additional MaxHP +5%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%. When refined to +9 or higher, additional MaxHP +7%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%. When Arm Cannon Lv5 is learned, reduce after cast delay by 20%. When Neutral Barrier Lv3 is learned, reduce incoming physical damage from boss monsters by 5%, recovers 100 HP, 10 SP when killing monsters using physical attack. Increase damage of Arm Cannon, Ice Launcher, Flame Launcher by 25% per 1 skill level of Pile Bunker learned. When Fire Earth Research Lv5 is learned, prevents knock back. Type : Garment Defense : 12 Weight : 10 Required level : 100 Class : All
Item effect script
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
   bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
   bonus2 bSubClass,Class_Boss,5;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
   bonus bNoKnockback;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,7;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}
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