
RENEWAL / ITEMS
Elemental Possession [1]
#450242Armor
Elemental_Possession
TypeArmor
Equipment positionArmor
GenderBoth
Weight100
Buy price0 z
Sell price0 z
DEF100
Slots1
Required level100
Armor level1
Description
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.
When refined to +5 or higher, INT +15.
When refined to +7 or higher, Additional INT +15.
When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.
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When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
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Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
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For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
------------------------
Type : Armor
Def : 100
Weight : 100
Required Level : 100
Class : All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Armor
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspdRate,getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA");
bonus bMatk,15*(getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA"));
bonus2 bMagicAddRace,RC_All,14*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_VARETYR_SPEAR") == 10) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillCooldown,"SO_SUMMON_VENTUS",-25000;
}
if (.@r>=5)
bonus bInt,15;
if (.@r>=7)
bonus bInt,15;
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bMagicAtkEle,Ele_Poison,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bUnbreakableArmor;
}