Game version
Elemental Possession artwork from Ragnarok Online
RENEWAL / ITEMS

Elemental Possession [1]

#450242Armor

Elemental_Possession

Item stats

DEF
100
Slots
1
Weight
100
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Elemental Possession description & effects

Robes made for experienced Sorcerers. It contains special enchantments favored by spirits. MHP +10%, MSP +10%. When refined to +5 or higher, INT +15. When refined to +7 or higher, Additional INT +15. When refined to +10 or higher : Armor will be indestructible. Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%. ------------------------ When learned Varetyr Spear lv 10 : Reduce cooldown of Varetyr Spear by 1 sec. Reduce cooldown of Call Ventus by 25 sec. ------------------------ Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus : ASPD +1%, MATK +15. ------------------------ For every level of Spirit Sympathy learned, Increase magic damage against all races by 14%, ------------------------ Type : Armor Def : 100 Weight : 100 Required Level : 100 Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bAspdRate,getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA");
bonus bMatk,15*(getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA"));
bonus2 bMagicAddRace,RC_All,14*getskilllv("SO_EL_SYMPATHY");
if (getskilllv("SO_VARETYR_SPEAR") == 10) {
   bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
   bonus2 bSkillCooldown,"SO_SUMMON_VENTUS",-25000;
}
if (.@r>=5)
   bonus bInt,15;
if (.@r>=7)
   bonus bInt,15;
if (.@r>=10) {
   bonus2 bMagicAtkEle,Ele_Earth,15;
   bonus2 bMagicAtkEle,Ele_Fire,15;
   bonus2 bMagicAtkEle,Ele_Neutral,15;
   bonus2 bMagicAtkEle,Ele_Poison,15;
   bonus2 bMagicAtkEle,Ele_Water,15;
   bonus2 bMagicAtkEle,Ele_Wind,15;
   bonus bUnbreakableArmor;
}
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