Game version
Ceres Leather Armor-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Ceres Leather Armor-LT [1]

#450293Armor

Ceres_Armor_TW_LT

Item stats

DEF
30
Slots
1
Weight
30
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Ceres Leather Armor-LT description & effects

ATK/MATK+100. ------------------------ Every 2 level refine, ATK, MATK+10. Every 3 level refine, increase Metalic Sound/Aimed Bolt/Warg Strike skills by 20%. ------------------------ When refined to +9 or higher, ATK/MATK+10%. When refined to +11 or higher, increase physical/magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Ceres Leather Armor-LT Ancient Mimic Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. ------------------------ Ceres Leather Armor-LT Clown Card or Gypsy Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. Immune to Frozen Increase resistance to all races by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK/MATK+5. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. [Grade B] Every 2 level refine, P.ATK/S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. When refined to +13 or higher, enable to use Skills Magic Strings Lv.5 (When equipped with a musical instrument/whip). Skills "No Limits" cooldown reduce by -30 seconds. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,100+(10*(.@r/2));
bonus bMatk,100+(10*(.@r/2));
bonus2 bSkillAtk,"RA_WUGSTRIKE",20*(.@r/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3);
bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3);
bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3);
if (.@r>=9) {
   bonus bAtkRate,10;
   bonus bMatkRate,10;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_All,15;
   bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=13)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,5*(.@r/2);
   bonus bMatk,5*(.@r/2);
   bonus2 bAddRace,RC_All,4*(.@r/3);
   bonus2 bMagicAddRace,RC_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus bSMatk,.@r/2;
   bonus2 bAddRace,RC_All,5*(.@r/3);
   bonus2 bMagicAddRace,RC_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
   if (.@r>=13) {
       skill "BA_POEMBRAGI",5;
       bonus2 bSkillCooldown,"RA_UNLIMIT",-30000;
   }
}

Equipment sets

Set 1

Set effect

bonus bBaseAtk,100;
bonus bMatk,100;
bonus bLongAtkRate,20;
bonus2 bMagicAtkEle,Ele_All,20;

Set 2

Set effect

bonus bBaseAtk,100;
bonus bMatk,100;
bonus bLongAtkRate,25;
bonus2 bMagicAtkEle,Ele_All,25;
bonus2 bSubRace,RC_All,10;
bonus2 bResEff,Eff_Freeze,10000;

Set 3

Set effect

bonus bBaseAtk,100;
bonus bMatk,100;
bonus bLongAtkRate,25;
bonus2 bMagicAtkEle,Ele_All,25;
bonus2 bSubRace,RC_All,10;
bonus2 bResEff,Eff_Freeze,10000;

Set 4

Set effect

.@g = getenchantgrade(EQI_ARMOR);
if (.@g>=ENCHANTGRADE_D) {
   bonus bVariableCastrate,-15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bMaxHP,2500;
      bonus bMaxHPrate,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bAspdRate,15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bFixedCast,-300;
         }
      }
   }
}
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