
RENEWAL / ITEMS
Jupiter Light Armor-LT [1]
#450294Armor
Jupiter_Armor_TW_LT
TypeArmor
Equipment positionArmor
GenderBoth
Weight30
Buy price0 z
Sell price0 z
DEF30
Slots1
Required level150
Armor level2
Description
MATK+150.
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Every 2 level refine, MATK+15.
Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%.
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When refined to +9 or higher, MATK+15%.
When refined to +11 or higher, increase magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Jupiter Light Armor-LT
Nightmare Verit Card
MATK+100, MDEF+10.
Increase magic damage to all races by +15%.
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Set Bonus:
Jupiter Light Armor-LT
Fallen Bishop Card
MATK+100, MaxSP+50%, MDEF+20.
Increase magic damage to all races by +30%.
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[Grade Bonus]
[Grade D] Every 2 level refine, MATK+8.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds.
[Grade B] Every 2 level refine, S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%.
When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second.
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Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Armor
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,150+(15*(.@r/2));
bonus2 bSkillAtk,"WL_SOULEXPANSION",20*(.@r/3);
bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/3);
bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3);
bonus2 bSkillAtk,"SO_EARTHGRAVE",20*(.@r/3);
if (.@r>=9) {
bonus bMatkRate,15;
}
if (.@r>=11) {
bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus bMatk,8*(.@r/2);
bonus2 bMagicAddRace,RC_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-7000*(.@r/3);
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-200*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,.@r/2;
bonus2 bMagicAddRace,RC_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r/3);
bonus2 bSkillAtk,"EM_DIAMOND_STORM",7*(.@r/3);
if (.@r>=13) {
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
}
}