Game version
Jupiter Light Armor-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Jupiter Light Armor-LT [1]

#450294Armor

Jupiter_Armor_TW_LT

TypeArmor
Equipment positionArmor
GenderBoth
Weight30
Buy price0 z
Sell price0 z
DEF30
Slots1
Required level150
Armor level2

Description

MATK+150. ------------------------ Every 2 level refine, MATK+15. Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%. ------------------------ When refined to +9 or higher, MATK+15%. When refined to +11 or higher, increase magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Nightmare Verit Card MATK+100, MDEF+10. Increase magic damage to all races by +15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Fallen Bishop Card MATK+100, MaxSP+50%, MDEF+20. Increase magic damage to all races by +30%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+8. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds. [Grade B] Every 2 level refine, S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%. When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Armor
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
.@g = getenchantgrade();
bonus bMatk,150+(15*(.@r/2));
bonus2 bSkillAtk,"WL_SOULEXPANSION",20*(.@r/3);
bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/3);
bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3);
bonus2 bSkillAtk,"SO_EARTHGRAVE",20*(.@r/3);
if (.@r>=9) {
   bonus bMatkRate,15;
}
if (.@r>=11) {
   bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=13)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatk,8*(.@r/2);
   bonus2 bMagicAddRace,RC_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-7000*(.@r/3);
   bonus2 bSkillCooldown,"SO_DIAMONDDUST",-200*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bSMatk,.@r/2;
   bonus2 bMagicAddRace,RC_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r/3);
   bonus2 bSkillAtk,"EM_DIAMOND_STORM",7*(.@r/3);
   if (.@r>=13) {
       bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
       bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000;
   }
}
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