Game version
Apollo Armor-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Apollo Armor-LT [1]

#450295Armor

Apollo_Armor_TW_LT

Item stats

DEF
30
Slots
1
Weight
30
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Apollo Armor-LT description & effects

MaxHP+20%, ------------------------ Every 2 level refine, MaxHP+1000/VIT+15. Every 3 level refine, increase Dragon's Breath/Dragon's Water Breath/Earth Drive/Shield Press skills damage by 20%. ------------------------ When refined to +9 or higher, MaxHP+10000. When refined to +11 or higher, reduce physical damage taken from all sizes enemies by 10%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Apollo Armor-LT Green Ferus Card Reduce After cast delay skill by 8%,? Increase melee/range physical damage by +15%. ------------------------ Set Bonus: Apollo Armor-LT Eddga Card Reduce After cast delay skill by 8%,? Increase melee/range physical damage by +30%. When receiving magical attack, have a chance 50% of inflicting Freezing/Stun/Stone Curse to the enemies. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, VIT+3. Every 3 level refine, increase melee/range physical attack by 3%. [Grade C] Every 3 level refine, MaxHP+3%. [Grade B] Every 2 level refine, VIT+5. Every 3 level refine, increase melee/range physical attack by 5%. [Grade A] Every 2 level refine, MaxHP+5%. When refined to +13 or higher, reduce physical/magic damage taken from all sizes by 10%. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHPrate,20;
bonus bMaxHP,500*(.@r/2);
bonus bVit,8*(.@r/2);
bonus2 bSkillAtk,"RK_DRAGONBREATH",20*(.@r/3);
bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",20*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",20*(.@r/3);
bonus2 bSkillAtk,"LG_SHIELDPRESS",20*(.@r/3);
if (.@r>=9) {
   bonus bMaxHP,5000;
}
if (.@r>=11)
   bonus2 bSubRace,RC_All,10;
if (.@r>=13)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
   bonus bVit,3*(.@r/2);
   bonus bLongAtkRate,3*(.@r/3);
   bonus bShortAtkRate,3*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus bMaxHPrate,3*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bVit,5*(.@r/2);
   bonus bLongAtkRate,5*(.@r/3);
   bonus bShortAtkRate,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus bMaxHPrate,5*(.@r/3);
   if (.@r>=13) {
       bonus2 bSubRace,RC_All,10;
   }
}

Equipment sets

Set 1

Set effect

bonus bDelayrate,-8;
bonus bLongAtkRate,15;
bonus bShortAtkRate,15;

Set 2

Set effect

bonus bDelayrate,-8;
bonus bLongAtkRate,30;
bonus bShortAtkRate,30;
bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Bleeding,5000,ATF_MAGIC;
bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC;

Set 3

Set effect

.@g = getenchantgrade(EQI_ARMOR);
if (.@g>=ENCHANTGRADE_D) {
   bonus bVariableCastrate,-15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bMaxHP,2500;
      bonus bMaxHPrate,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bAspdRate,15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bFixedCast,-300;
         }
      }
   }
}
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