Game version
Mars Armor-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Mars Armor-LT [1]

#450296Armor

Mars_Armor_TW_LT

TypeArmor
Equipment positionArmor
GenderBoth
Weight30
Buy price0 z
Sell price0 z
DEF30
Slots1
Required level150
Armor level2

Description

ATK+150. ------------------------ Every 2 level refine, ATK+15. Every 3 level refine, increase Cross Impact/Rolling Cutter/Triangle Shot/Fatal Menance skills damage by +20%. ------------------------ When refined to +9 or higher, increase melee/range physical damage by 10%. When refined to +11 or higher, increase physical damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Mars Armor-LT Giant Whisper Card Flee+30/ATK+100. ------------------------ Set Bonus: Mars Armor-LT Kades Card Flee+50/ATK+150. Increase resistance to Holy and Ghost properties 20%. ------------------------ [Grade Bonus] [Grade D] Dark Claw skills cooldown time -5 seconds and Masquerade-Gloomy skills cooldown time -1 second. Every 3 level refine, increase physical damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1. Every 3 level refine, increase physical damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 8%. When refined to +13 or higher, Dark Claw skills cooldown time -5 seconds and Masquerade-Ignorance skills cooldown time -1 second. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Armor
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus2 bSkillAtk,"GC_CROSSIMPACT",20*(.@r/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20*(.@r/3);
bonus2 bSkillAtk,"SC_FATALMENACE",20*(.@r/3);
if (.@r>=9) {
   bonus bLongAtkRate,10;
   bonus bShortAtkRate,10;
}
if (.@r>=11)
   bonus2 bAddRace,RC_All,15;
if (.@r>=13)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bSkillCooldown,"GC_DARKCROW",-5000;
   bonus2 bSkillCooldown,"SC_GROOMY",-1000;
   bonus2 bAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*(.@r/3);
   bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus2 bAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",8*(.@r/3);
   bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/3);
   if (.@r>=13) {
       bonus2 bSkillCooldown,"GC_DARKCROW",-5000;
       bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
   }
}
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