
RENEWAL / ITEMS
Mars Armor-LT [1]
#450296Armor
Mars_Armor_TW_LT
TypeArmor
Equipment positionArmor
GenderBoth
Weight30
Buy price0 z
Sell price0 z
DEF30
Slots1
Required level150
Armor level2
Description
ATK+150.
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Every 2 level refine, ATK+15.
Every 3 level refine, increase Cross Impact/Rolling Cutter/Triangle Shot/Fatal Menance skills damage by +20%.
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When refined to +9 or higher, increase melee/range physical damage by 10%.
When refined to +11 or higher, increase physical damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Mars Armor-LT
Giant Whisper Card
Flee+30/ATK+100.
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Set Bonus:
Mars Armor-LT
Kades Card
Flee+50/ATK+150.
Increase resistance to Holy and Ghost properties 20%.
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[Grade Bonus]
[Grade D] Dark Claw skills cooldown time -5 seconds and Masquerade-Gloomy skills cooldown time -1 second.
Every 3 level refine, increase physical damage to enemies of all sizes by 4%.
[Grade C] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 5%.
[Grade B] Every 2 level refine, P.ATK+1.
Every 3 level refine, increase physical damage to enemies of all sizes by 5%.
[Grade A] Every 3 level refine, increase Savage Impact/Frenzy Shot skills damage by 8%.
When refined to +13 or higher, Dark Claw skills cooldown time -5 seconds and Masquerade-Ignorance skills cooldown time -1 second.
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Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Armor
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus2 bSkillAtk,"GC_CROSSIMPACT",20*(.@r/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",20*(.@r/3);
bonus2 bSkillAtk,"SC_FATALMENACE",20*(.@r/3);
if (.@r>=9) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
}
if (.@r>=11)
bonus2 bAddRace,RC_All,15;
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
bonus2 bSkillCooldown,"GC_DARKCROW",-5000;
bonus2 bSkillCooldown,"SC_GROOMY",-1000;
bonus2 bAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",5*(.@r/3);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus2 bAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",8*(.@r/3);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/3);
if (.@r>=13) {
bonus2 bSkillCooldown,"GC_DARKCROW",-5000;
bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
}
}