Game version
Vulcanus Armor-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Vulcanus Armor-LT [1]

#450298Armor

Vulcan_Armor_TW_LT

Item stats

DEF
30
Slots
1
Weight
30
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Vulcanus Armor-LT description & effects

ATK+150. ------------------------ Every 2 level refine, ATK+15. Every 3 level refine, increase Arm Cannon/Axe Tornado/Crazy Vines/Cart Tornado skills damage by 20%. ------------------------ When refined to +9 or higher, increase melee/range physical damage by 10%. When refined to +11 or higher, increase physical damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Vulcanus Armor-LT Porcellio Card ATK+100, Increase physical damage to all sizes enemies +15%. Ignores 20% of the physical defense of normal-class enemies. ------------------------ Set Bonus: Vulcanus Armor-LT Gloom Under Night Card ATK+100, Increase physical damage to all sizes enemies +30%. Ignores 20% of the physical defense of normal-class enemies. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK+8. Every 3 level refine, increase physical damage to enemies of all sizes by 4%. [Grade C] Every 3 level refine, increase Axe Stomp/Acidified Zone (Fire) skills damage by 5%. [Grade B] Every 2 level refine, P.ATK+1. Every 3 level refine, increase physical damage to enemies of all sizes by 5%. [Grade A] Every 3 level refine, increase Axe Stomp/Acidified Zone (Water) skills damage by 8%. When refined to +13 or higher, increase melee/range physical damage by 25%. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus2 bSkillAtk,"NC_ARMSCANNON",20*(.@r/3);
bonus2 bSkillAtk,"NC_AXETORNADO",20*(.@r/3);
bonus2 bSkillAtk,"GN_CRAZYWEED_ATK",20*(.@r/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",20*(.@r/3);
if (.@r>=9) {
   bonus bLongAtkRate,10;
   bonus bShortAtkRate,10;
}
if (.@r>=11)
   bonus2 bAddRace,RC_All,15;
if (.@r>=13)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,8*(.@r/2);
   bonus2 bAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"MT_AXE_STOMP",5*(.@r/3);
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus2 bAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"MT_AXE_STOMP",8*(.@r/3);
   bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8*(.@r/3);
   if (.@r>=13) {
       bonus bLongAtkRate,25;
       bonus bShortAtkRate,25;
   }
}

Equipment sets

Set 1

Set effect

bonus bBaseAtk,100;
bonus2 bAddSize,Size_All,15;
bonus2 bIgnoreDefClassRate,Class_Normal,20;

Set 2

Set effect

bonus bBaseAtk,100;
bonus2 bAddSize,Size_All,30;
bonus2 bIgnoreDefClassRate,Class_Normal,20;

Set 3

Set effect

.@g = getenchantgrade(EQI_ARMOR);
if (.@g>=ENCHANTGRADE_D) {
   bonus bVariableCastrate,-15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bMaxHP,2500;
      bonus bMaxHPrate,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bAspdRate,15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bFixedCast,-300;
         }
      }
   }
}
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