Game version
Diana Suit-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Diana Suit-LT [1]

#450388Armor

Diana_Suits_LT

Item stats

DEF
30
Slots
1
Weight
30
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Diana Suit-LT description & effects

ATK and MATK+120. ------------------------ Every 2 refine level, ATK and MATK +10. Every 3 refine level, increases Picky Peck/Lunatic Carrot Beat/SV Stem Spear/CN Meteor by 20%. ------------------------ When refined to +9 or higher, ATK and MATK +12%. When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%. When refined to +13 or higher, reduces global cooldown by 15%. ------------------------ Set Bonus: Diana Suit-LT Matyr Card reduces Cooldown skill Lope 1 second, reduces Cooldown skill Stoop 3 seconds. Increases Physical/Magic damage to all races by 20%. ------------------------ Set Bonus: Diana Suit-LT Cutie Card Reduces Cooldown skill Lope 6 seconds, reduces Cooldown skill Stoop 4 seconds. Increases Physical/Magic damage to enemies all races by 40%. ------------------------ [Grade Bonus] [Grade D] Reduces Cooldown skills Lunatic Carrot Beat by 5 seconds and SV Stem Spear by 1 second. Every 2 refine level, ATK & MATK +8, Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases skills Hogogong Strike/Hyunrok Breeze damage by 5%. [Grade B] Every 2 refine level,P.ATK/S.MATK +1, Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%. [Grade A] Every 3 refine level, increases skills Hogogong Strike/Hyunrok Breeze by 5%. When refined to +13 or higher, increases long-range physical damage and all properties magic damage by 25%. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,120+(10*(.@r/2));
bonus bMatk,120+(10*(.@r/2));
bonus2 bSkillAtk,"SU_PICKYPECK",20*(.@r/3);
bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20*(.@r/3);
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20*(.@r/3);
bonus2 bSkillAtk,"SU_CN_METEOR",20*(.@r/3);
if (.@r>=9) {
   bonus bAtkRate,12;
   bonus bMatkRate,12;
   if (.@r>=11) {
       bonus2 bAddRace,RC_All,15;
       bonus2 bMagicAddRace,RC_All,15;
       if (.@r>=13) {
            bonus bDelayrate,-15;
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-5000;
   bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000;
   bonus bBaseAtk,8*(.@r/2);
   bonus bMatk,8*(.@r/2);
   bonus2 bAddSize,Size_All,4*(.@r/3);
   bonus2 bMagicAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*(.@r/3);
   bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus bSMatk,.@r/2;
   bonus2 bAddSize,Size_All,5*(.@r/3);
   bonus2 bMagicAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",5*(.@r/3);
   bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",5*(.@r/3);
   if (.@r>=13) {
       bonus bLongAtkRate,25;
       bonus2 bMagicAtkEle,Ele_All,25;
   }
}

Equipment sets

Set 1

Set effect

bonus2 bSkillCooldown,"SU_LOPE",-1000;
bonus2 bSkillCooldown,"SU_STOOP",-3000;
bonus2 bAddRace,RC_All,20;
bonus2 bMagicAddRace,RC_All,20;

Set 2

Set effect

bonus2 bSkillCooldown,"SU_LOPE",-6000;
bonus2 bSkillCooldown,"SU_STOOP",-4000;
bonus2 bAddRace,RC_All,40;
bonus2 bMagicAddRace,RC_All,40;

Set 3

Set effect

.@g = getenchantgrade(EQI_ARMOR);
if (.@g>=ENCHANTGRADE_D) {
   bonus bVariableCastrate,-15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bMaxHP,2500;
      bonus bMaxHPrate,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bAspdRate,15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bFixedCast,-300;
         }
      }
   }
}
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