
RENEWAL / ITEMS
Janus Armor [1]
#450390Armor
Janus_Armor
Item stats
- DEF
- 30
- Slots
- 1
- Weight
- 30
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Janus Armor description & effects
An armor modeled after Janus, the god of duality and beginnings.
It is said this armor witnessed the beginning and the end.
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ATK + 100, MATK + 100.
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For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%.
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When refined to +12 or higher, reduce After Cast Delay by 15%.
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When equipped by Super Novice series,
enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter.
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Set Bonus:
Janus Armor [1]
Mastering Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 6%.
For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%.
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Set Bonus:
Janus Armor [1]
Big Eggring Card
When equipped by Super Novice series,
Increase physical and magic damage against all size enemies by 10%.
For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%.
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Type : Armor
Def : 0
Weight : 30
Armor Level : 1
Required Level : 100
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,100;
bonus bMatk,100;
bonus2 bSkillAtk,"WZ_STORMGUST",30*(.@r/4);
bonus2 bSkillAtk,"WZ_METEOR",30*(.@r/4);
bonus2 bSkillAtk,"WZ_VERMILION",30*(.@r/4);
bonus2 bSkillAtk,"CR_HOLYCROSS",30*(.@r/4);
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30*(.@r/4);
if (BaseJob == Job_SuperNovice) {
skill "WL_SOULEXPANSION",5;
skill "RK_WINDCUTTER",5;
}
if (.@r>=12)
bonus bDelayrate,-15;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_SuperNovice) {
bonus2 bAddSize,Size_All,6+(3*(.@r/2));
bonus2 bMagicAddSize,Size_All,6+(3*(.@r/2));
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_SuperNovice) {
bonus2 bAddSize,Size_All,10+(5*(.@r/3));
bonus2 bMagicAddSize,Size_All,10+(5*(.@r/3));
}




