Game version
Janus Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Janus Armor [1]

#450390Armor

Janus_Armor

Item stats

DEF
30
Slots
1
Weight
30
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Janus Armor description & effects

An armor modeled after Janus, the god of duality and beginnings. It is said this armor witnessed the beginning and the end. ------------------------ ATK + 100, MATK + 100. ------------------------ For every 4 refine level, increase Storm Gust, Meteor Storm, Lord of Vermilion, Holy Cross, and Shield Boomerang damage by 30%. ------------------------ When refined to +12 or higher, reduce After Cast Delay by 15%. ------------------------ When equipped by Super Novice series, enable to use Lv.5 Soul Expansion and Lv.5 Wind Cutter. ------------------------ Set Bonus: Janus Armor [1] Mastering Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 6%. For every 2 refine level, increase physical and magic damage against all size enemies by additional 3%. ------------------------ Set Bonus: Janus Armor [1] Big Eggring Card When equipped by Super Novice series, Increase physical and magic damage against all size enemies by 10%. For every 3 refine level, increase physical and magic damage against all size enemies by additional 5%. ------------------------ Type : Armor Def : 0 Weight : 30 Armor Level : 1 Required Level : 100 Class : All Jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,100;
bonus bMatk,100;
bonus2 bSkillAtk,"WZ_STORMGUST",30*(.@r/4);
bonus2 bSkillAtk,"WZ_METEOR",30*(.@r/4);
bonus2 bSkillAtk,"WZ_VERMILION",30*(.@r/4);
bonus2 bSkillAtk,"CR_HOLYCROSS",30*(.@r/4);
bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30*(.@r/4);
if (BaseJob == Job_SuperNovice) {
   skill "WL_SOULEXPANSION",5;
   skill "RK_WINDCUTTER",5;
}
if (.@r>=12)
   bonus bDelayrate,-15;

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_SuperNovice) {
   bonus2 bAddSize,Size_All,6+(3*(.@r/2));
   bonus2 bMagicAddSize,Size_All,6+(3*(.@r/2));
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
if (BaseJob == Job_SuperNovice) {
   bonus2 bAddSize,Size_All,10+(5*(.@r/3));
   bonus2 bMagicAddSize,Size_All,10+(5*(.@r/3));
}
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