Game version
Lycanthrope Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Lycanthrope Armor [1]

#450416Armor

Lycanthrope_US

TypeArmor
Equipment positionArmor
GenderBoth
Weight30
Buy price0 z
Sell price0 z
DEF60
Slots1
Required level100
Armor level2

Description

A cute and fluffy mantle that does not match its powerful name. It's said something like, 'Release your inner fury!!'? ------------------------ Reduce damage taken from Normal and Boss enemies by 7%. ------------------------ For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250. ------------------------ For every 2 refine level, MHP + 3%, MSP + 3%. ------------------------ When refined to +11 or higher, increase melee and long-range physical damage by 20%. ------------------------ When refined to +13 or higher, ATK + 50, increase melee and long-range physical damage by additional 30%. ------------------------ Set Bonus: Lycanthrope Armor [1] Atroce Card Increase melee and long-range physical damage by 30%. When performing physical attack, there's a 5% chance to gain POW + 40 and CON + 40 for 15 seconds. ------------------------ Set Bonus: Lycanthrope Armor [1] Wolf Card All Basic Status + 10. ATK + 50. ------------------------ [Grade Bonus] [Grade D] MHP + 10%, MSP + 10%. [Grade C] Increase melee and long-range physical damage by 20%. [Grade B] Reduce After Cast Delay by 15%. [Grade A] POW + 15, CON + 15. ------------------------ Type : Armor Def : 60 Weight : 30 Armor Level : 2 Required Level : 100 Class : All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Armor
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSubClass,Class_Boss,7;
bonus2 bSubClass,Class_Normal,7;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(min(BaseLevel,250)/10);
bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10*(min(BaseLevel,250)/10);
bonus bMaxHPrate,3*(.@r/2);
bonus bMaxHPrate,3*(.@r/2);
if (.@r>=11) {
   bonus bShortAtkRate,20;
   bonus bLongAtkRate,20;
   if (.@r>=13) {
       bonus bBaseAtk,50;
       bonus bShortAtkRate,30;
       bonus bLongAtkRate,30;
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bShortAtkRate,20;
       bonus bLongAtkRate,20;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bDelayrate,-15;
            if (.@g>=ENCHANTGRADE_A) {
                bonus bPow,15;
                bonus bCon,15;
            }
       }
   }
}
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