Game version
Cursed Diabolical Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Cursed Diabolical Armor [1]

#450427Armor

Diabolic_Armor_US

TypeArmor
Equipment positionArmor
GenderBoth
Weight20
Buy price0 z
Sell price0 z
DEF120
Slots1
Required level100
Armor level2

Description

An armor from ancient times that covered in miasma of curses. ------------------------ Cannot be destroyed in battle. ------------------------ For every 2 refine level, P.ATK + 3. ------------------------ For every 3 refine level, ATK + 50. ------------------------ When refined to +10 or higher, immune to Curse, Perfect Dodge + 20. ------------------------ When refined to +11 or higher, increase Savage Impact and Overslash damage by 30%. ------------------------ When refined to +12 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +13 or higher, enable to use Lv.5 Aura Blade. When casting Aura Blade, increase physical damage against all property enemies by 30% for 20 seconds. ------------------------ Set Bonus: Cursed Diabolical Armor [1] Phreeoni Card STR +30, POW + 30. Increase physical damage against all property enemies by 30%. ------------------------ [Grade Bonus] [Grade D] MHP +15%, MSP +15%. [Grade C] Reduce Variable Casting Time by 15%. [Grade B] Reduce After Cast Delay by 20%. [Grade A] Increase Savage Impact and Overslash damage by 50%. ------------------------ Type : Armor Def : 120 Weight : 20 Armor Level : 2 Required Level : 100 Class : All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Armor
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
.@g = getenchantgrade();
bonus bUnbreakableArmor;
bonus bPAtk,3*(.@r/2);
bonus bBaseAtk,50*(.@r/3);
if (.@r>=10) {
   bonus2 bResEff,Eff_Curse,10000;
   bonus bFlee2,20;
   if (.@r>=11) {
       bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",30;
       bonus2 bSkillAtk,"IG_OVERSLASH",30;
       if (.@r>=12) {
            bonus2 bAddEle,Ele_All,20;
            if (.@r>=13) {
                skill "LK_AURABLADE",5;
                autobonus3 "{ bonus2 bAddEle,Ele_All,30; }",1000,20000,"LK_AURABLADE";
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,15;
   bonus bMaxSPrate,15;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bVariableCastrate,-15;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bDelayrate,-20;
            if (.@g>=ENCHANTGRADE_A) {
                bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",50;
                bonus2 bSkillAtk,"IG_OVERSLASH",50;
            }
       }
   }
}
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