
RENEWAL / ITEMS
Cursed Diabolical Armor [1]
#450427Armor
Diabolic_Armor_US
Item stats
- DEF
- 120
- Slots
- 1
- Weight
- 20
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Cursed Diabolical Armor description & effects
An armor from ancient times that covered in miasma of curses.
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Cannot be destroyed in battle.
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For every 2 refine level, P.ATK + 3.
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For every 3 refine level, ATK + 50.
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When refined to +10 or higher, immune to Curse, Perfect Dodge + 20.
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When refined to +11 or higher, increase Savage Impact and Overslash damage by 30%.
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When refined to +12 or higher, increase physical damage against all property enemies by 20%.
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When refined to +13 or higher, enable to use Lv.5 Aura Blade.
When casting Aura Blade, increase physical damage against all property enemies by 30% for 20 seconds.
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Set Bonus:
Cursed Diabolical Armor [1]
Phreeoni Card
STR +30, POW + 30.
Increase physical damage against all property enemies by 30%.
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[Grade Bonus]
[Grade D] MHP +15%, MSP +15%.
[Grade C] Reduce Variable Casting Time by 15%.
[Grade B] Reduce After Cast Delay by 20%.
[Grade A] Increase Savage Impact and Overslash damage by 50%.
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Type : Armor
Def : 120
Weight : 20
Armor Level : 2
Required Level : 100
Class : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bUnbreakableArmor;
bonus bPAtk,3*(.@r/2);
bonus bBaseAtk,50*(.@r/3);
if (.@r>=10) {
bonus2 bResEff,Eff_Curse,10000;
bonus bFlee2,20;
if (.@r>=11) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",30;
bonus2 bSkillAtk,"IG_OVERSLASH",30;
if (.@r>=12) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=13) {
skill "LK_AURABLADE",5;
autobonus3 "{ bonus2 bAddEle,Ele_All,30; }",1000,20000,"LK_AURABLADE";
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
if (.@g>=ENCHANTGRADE_C) {
bonus bVariableCastrate,-15;
if (.@g>=ENCHANTGRADE_B) {
bonus bDelayrate,-20;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"SHC_SAVAGE_IMPACT",50;
bonus2 bSkillAtk,"IG_OVERSLASH",50;
}
}
}
}
Equipment sets
Set 1
Set effect
bonus bStr,30;
bonus bPow,30;
bonus2 bAddEle,Ele_All,30;




