Game version
Witch Hunt Shield artwork from Ragnarok Online
RENEWAL / ITEMS

Witch Hunt Shield [1]

#460010Armor

Witchslayer_Greatshield

Item stats

DEF
170
Slots
1
Weight
120
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Shield
Gender
Both
Required level
130+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus2 bSubClass,Class_Normal,10;
bonus2 bSubClass,Class_Boss,10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
   bonus2 bSubClass,Class_Normal,10;
   bonus2 bSubClass,Class_Boss,10;
   if (.@r>=7) {
       bonus2 bSubClass,Class_Normal,10;
       bonus2 bSubClass,Class_Boss,10;
       if (.@r>=9) {
           bonus2 bSubClass,Class_Normal,10;
           bonus2 bSubClass,Class_Boss,10;
       }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
   bonus2 bSubClass,Class_Normal,-10;
   bonus2 bSubClass,Class_Boss,-10;
   if (.@r>=7) {
      bonus2 bSubClass,Class_Normal,-10;
      bonus2 bSubClass,Class_Boss,-10;
      if (.@r>=9) {
         bonus2 bSubClass,Class_Normal,-10;
         bonus2 bSubClass,Class_Boss,-10;
      }
   }
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
   bonus2 bSubClass,Class_Normal,-10;
   bonus2 bSubClass,Class_Boss,-10;
   if (.@r>=7) {
      bonus2 bSubClass,Class_Normal,-10;
      bonus2 bSubClass,Class_Boss,-10;
      if (.@r>=9) {
         bonus2 bSubClass,Class_Normal,-10;
         bonus2 bSubClass,Class_Boss,-10;
      }
   }
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HAND_L);
bonus2 bSubClass,Class_Normal,-10;
bonus2 bSubClass,Class_Boss,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
   bonus2 bSubClass,Class_Normal,-10;
   bonus2 bSubClass,Class_Boss,-10;
   if (.@r>=7) {
      bonus2 bSubClass,Class_Normal,-10;
      bonus2 bSubClass,Class_Boss,-10;
      if (.@r>=9) {
         bonus2 bSubClass,Class_Normal,-10;
         bonus2 bSubClass,Class_Boss,-10;
      }
   }
}
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