Game version
Boots of Good and Evil (Arch Mage) artwork from Ragnarok Online
RENEWAL / ITEMS

Boots of Good and Evil (Arch Mage) [1]

#470237Armor

FateSin_Boots_AG

Item stats

DEF
20
Slots
1
Weight
60
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
210+
Jobs
Wizard
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Boots of Good and Evil (Arch Mage) description & effects

Boots imbued with the power of good and evil. ------------------------ MHP + 500, MSP + 100. ------------------------ For every 2 refine level MHP + 1%, MSP + 1%. ------------------------ When refined to +7 or higher, MATK + 7%. ------------------------ When refined to +9 or higher, increase Ghost, Shadow, and Water property magic damage by 10%. ------------------------ When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase magical damage against all size enemies by 10%. [Grade B] P.ATK + 7, S.MATK + 7. [Grade A] Reduce Fixed Casting Time by additional 0.5 seconds. ------------------------ Type : Shoes Def : 20 Weight : 60 Armor Level : 2 Required Level : 210 Class : Arch Mage
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,100;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
if (.@r>=7) {
   bonus bMatkRate,7;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_Water,10;
      bonus2 bMagicAtkEle,Ele_Ghost,10;
      bonus2 bMagicAtkEle,Ele_Dark,10;
      if (.@r>=11) {
         bonus bFixedCast,-500;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMRes,50;
   bonus bRes,50;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_All,10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,7;
         bonus bSMatk,7;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bFixedCast,-500;
         }
      }
   }
}
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