Game version
Knight's Boots of Midgard artwork from Ragnarok Online
RENEWAL / ITEMS

Knight's Boots of Midgard [1]

#470247Armor

Mid_Knight_Shoes

Item stats

DEF
20
Slots
1
Weight
100
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
130+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Knight's Boots of Midgard description & effects

For every 2 refine level, ATK, MATK + 10. ------------------------ For every 3 refine level, SPL, POW, CON + 1. ------------------------ When refined to +7 or higher, ATK, MATK + 7%. ------------------------ When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds. ------------------------ When refined to +11 or higher, Increase melee and long ranged physical damage by 10%. Increase all property magic damage by 10%. ------------------------ When refined to +13 or higher, increase physical and magic damage against all size enemies by 10%. ------------------------ Set Bonus: Midgard Knight Shoes [1] Cursed Knight's Shield [1] OR Midgard Knight Shoes [1] Bloody Knight's Shield [1] Increase physical and magic damage against Boss monsters by 15%. When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 150 for 10 seconds. ------------------------ Set Bonus: Midgard Knight Shoes [1] Purified Knight's Shield [1] Increase physical and magic damage against Boss monsters by 30%. When shoes refined to +13 or higher, there's a 5% chance to increase STR, INT, DEX + 200 for 10 seconds. ------------------------ [Grade Bonus] [Grade D] RES + 50, MRES + 50. [Grade C] Increase physical and magic damage against all property monsters by 8%. [Grade B] P.ATK, S.MATK + 7. [Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds. ------------------------ Class : Shoes Def : 20 Weight : 100 Armor Level : 2 Required Level : 130 Jobs : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bSpl,.@r/3;
bonus bPow,.@r/3;
bonus bCon,.@r/3;
if (.@r>=7) {
   bonus bAtkRate,7;
   bonus bMatkRate,7;
   if (.@r>=9) {
       bonus bFixedCast,-300;
       if (.@r>=11) {
           bonus bShortAtkRate,10;
           bonus bLongAtkRate,10;
           bonus2 bMagicAtkEle,Ele_All,10;
           if (.@r>=13) {
               bonus2 bAddSize,Size_All,10;
               bonus2 bMagicAddSize,Size_All,10;
           }
       }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bRes,50;
   bonus bMRes,50;
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bAddEle,Ele_All,8;
   bonus2 bMagicAddEle,Ele_All,8;
}
if (.@g >= ENCHANTGRADE_B) {
   bonus bPAtk,7;
   bonus bSMatk,7;
}
if (.@g >= ENCHANTGRADE_A) {
   if (.@r>=13) {
       bonus bFixedCast,-700;
   }
}

Equipment sets

Set 1

Set effect

bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_SHOES)>=13)
   autobonus "{ bonus bStr,150; bonus bInt,150; bonus bDex,150; }",50,10000,BF_WEAPON|BF_MAGIC;

Set 2

Set effect

bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_SHOES)>=13)
   autobonus "{ bonus bStr,150; bonus bInt,150; bonus bDex,150; }",50,10000,BF_WEAPON|BF_MAGIC;

Set 3

Set effect

bonus2 bAddClass,Class_Boss,30;
bonus2 bMagicAddClass,Class_Boss,30;
if (getequiprefinerycnt(EQI_SHOES)>=13)
   autobonus "{ bonus bStr,200; bonus bInt,200; bonus bDex,200; }",50,10000,BF_WEAPON|BF_MAGIC;
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