Game version
Zodiac Boots (Mage) artwork from Ragnarok Online
RENEWAL / ITEMS

Zodiac Boots (Mage) [1]

#470258Armor

Zodiac_Boots_MG

Item stats

DEF
60
Slots
1
Weight
90
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
100+
Jobs
Sage, Wizard
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Zodiac Boots (Mage) description & effects

MATK + 50 Every 2 levels upgrade, MATK +10, MATK +1%. Every 4 levels upgrade, Increases damage of Crimson Rock, Psychic Wave skills by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Mage) Kathryne Memory Reduces Crimson Rock skill cooldown by 3 seconds, for every 4 upgrade level of weapon, Increases Fire element magic damage by 15% and reduces variable casting time by 10%. ------------------------ Set Bonus: Zodiac Boots(Mage) Celia Memory Reduces the Cooldown of Psychic Wave skill by 1 second. Can use Dark Claw Lv.5 skill, Dark Claw cooldown reduced by 30 seconds for every 4 upgrade level of weapon, Cold Bolt, Fire Bolt, Lightning Bolt damage +40%. ------------------------ Set Bonus: Zodiac Boots(Mage) Kathryne Memory Biolab Aquarius Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Magic damage to all type enemies +20%. When doing magical attack, 3% Chance to increase MATK +30% for 10 seconds. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignore magical defense of all monster races 40% (except Player) ------------------------ Set Bonus: Zodiac Boots(Mage) Celia Memory Biolab Aquarius Diadem If the sum of helmet, shoes, and weapon refinement level is 33 or higher, Magic damage to all type enemies +20%. When doing magical attack, 3% Chance to increase INT +200 for 10 seconds. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Ignore magical defense of all monster races 40% (except Player) ------------------------ Type: Shoes Defense: 60 Weight: 90 Required Lv: 100 Class: Mage Class
Item effect script
.@r = getrefine();
bonus bMatk,50+(10*(.@r/2));
bonus bMatkRate,.@r/2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15*(.@r/4);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15*(.@r/4);
if (.@r>=9)
   bonus bFixedCast,-500;
if (.@r>=11)
   bonus bDelayrate,-10;

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000;
bonus2 bMagicAtkEle,Ele_Fire,15*(.@r/4);
bonus bVariableCastrate,-10*(.@r/4);

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
skill "GC_DARKCROW",5;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillCooldown,"GC_DARKCROW",-30000;
bonus2 bSkillAtk,"MG_FIREBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_COLDBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40*(.@r/4);

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus2 bMagicAddRace,RC_All,20;
   autobonus "{ bonus bMatkRate,30; }",30,10000,BF_MAGIC;
   if (.@sum >= 35) {
      bonus2 bIgnoreMdefRaceRate,RC_All,40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
   }
}

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus2 bMagicAddRace,RC_All,20;
   autobonus "{ bonus bInt,200; }",30,10000,BF_MAGIC;
   if (.@sum >= 35) {
      bonus2 bIgnoreMdefRaceRate,RC_All,40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
   }
}
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