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RENEWAL / ITEMS
[Not For Sale] Zodiac Boots (Mage) [1]
#470259Armor
Comp_Zodiac_Boots_MG
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 90
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 100+
- Jobs
- Sage, Wizard
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMatk,50+(10*(.@r/2));
bonus bMatkRate,.@r/2;
bonus2 bSkillAtk,"WL_CRIMSONROCK",15*(.@r/4);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15*(.@r/4);
if (.@r>=9)
bonus bFixedCast,-500;
if (.@r>=11)
bonus bDelayrate,-10;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000;
bonus2 bMagicAtkEle,Ele_Fire,15*(.@r/4);
bonus bVariableCastrate,-10*(.@r/4);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
skill "GC_DARKCROW",5;
bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
bonus2 bSkillCooldown,"GC_DARKCROW",-30000;
bonus2 bSkillAtk,"MG_FIREBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_COLDBOLT",40*(.@r/4);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40*(.@r/4);
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bMatkRate,30; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
bonus2 bMagicAddRace,RC_All,20;
autobonus "{ bonus bInt,200; }",30,10000,BF_MAGIC;
if (.@sum >= 35) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}



